While Origin is defined in the HTML spec - this leaves us with quite an
awkward relationship as the URL spec makes use of AO's from what is
defined in the HTML spec.
To simplify this factoring, relocate Origin into LibURL.
This refactor eliminates the need for a second "fd passing socket" on
Lagom, as it uses SCM_RIGHTS in the expected fashion, to send fds along
with the data of our Unix socket message.
This aligns Workers and Window and MessagePorts to all use the same
mechanism for transferring serialized messages across realms.
It also allows transferring more message ports into a worker.
Re-enable the Worker-echo test, as none of the MessagePort tests have
themselves been flaky, and those are now using the same underlying
implementation.
This is to allow future changes to do cross-process MessagePorts in an
implementation-agnostic way. Add some tests for this behavior.
Delivering messages that were posted to a MessagePort just before it was
transferred is not yet implemented still.
Use a LocalSocket to represent the connection between two message ports.
The concept of the port message queue is still missing, however. When
that concept is implemented, the "steps" in step 7 of the message port
transfer steps will need to send the serialized data over the connected
socketpair and run in the event loop of the process that holds onto the
other side of the message port. Doing this should allow centralizing the
behavior of postMessage for Window, MessagePorts and Workers.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
Let's stop putting generic types and AOs from the Web IDL spec into
the Bindings namespace and directory in LibWeb, and instead follow our
usual naming rules of 'directory = namespace = spec name'. The IDL
namespace is already used by LibIDL, so Web::WebIDL seems like a good
choice.
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This patch moves the following things to being GC-allocated:
- Bindings::CallbackType
- HTML::EventHandler
- DOM::IDLEventListener
- DOM::DOMEventListener
- DOM::NodeFilter
Note that we only use PlatformObject for things that might be exposed
to web content. Anything that is only used internally inherits directly
from JS::Cell instead, making them a bit more lightweight.
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.
This isn't perfect (especially the global object situation in
activate_event_handler), but I believe it's in a much more complete
state now :^)
This fixes the issue of crashing in prepare_for_ordinary_call with the
`i < m_size` crash, as it now uses the IDL callback functions which
requires the Environment Settings Object. The environment settings
object for the callback is fetched at the time the callback is created,
for example, WrapperGenerator gets the incumbent settings object for
the callback at the time of wrapping. This allows us to remove passing
in ScriptExecutionContext into EventTarget's constructor.
With this, we can now drop ScriptExecutionContext.
This patch adds a basic initial implementation of these API's.
Since LibWeb currently doesn't support workers, this implementation of
messaging doesn't bother with serializing and deserializing messages.