Commit graph

11 commits

Author SHA1 Message Date
Jelle Raaijmakers
eda1ffba73 LibGL: Implement GL_TEXTURE_LOD_BIAS for texture objects 2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
1540c56e6c LibGL+LibGPU+LibSoftGPU: Implement GL_GENERATE_MIPMAP
We can now generate texture mipmaps on the fly if the client requests
it. This fixes the missing textures in our PrBoom+ port.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
dda5987684 LibGL+LibGPU+LibSoftGPU: Remove concept of layer in favor of depth
Looking at how Khronos defines layers:

  https://www.khronos.org/opengl/wiki/Array_Texture

We both have 3D textures and layers of 2D textures, which can both be
encoded in our existing `Typed3DBuffer` as depth. Since we support
depth already in the GPU API, remove layer everywhere.

Also pass in `Texture2D::LOG2_MAX_TEXTURE_SIZE` as the maximum number
of mipmap levels, so we do not allocate 999 levels on each Image
instantiation.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
44953a4301 LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d
These two methods copy from the frame buffer to (part of) a texture.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
1d36bfdac1 LibGL+LibSoftGPU: Implement fixed pipeline support for GL_COMBINE
`GL_COMBINE` is basically a fixed function calculator to perform simple
arithmetics on configurable fragment sources. This patch implements a
number of texture env parameters with support for the RGBA internal
format.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
494024b70e LibGL: Verify Texture2D existence
The code currently guarantees that we always have a target texture.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
8ab410a536 LibGL: Implement glGetTexImage
The plumbing was already there in LibGPU, so all that was left was to
implement the API :^)
2022-09-03 00:07:24 +02:00
Jelle Raaijmakers
84c4b66721 LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
In OpenGL this is called the (base) internal format which is an
expectation expressed by the client for the minimum supported texel
storage format in the GPU for textures.

Since we store everything as RGBA in a `FloatVector4`, the only thing
we do in this patch is remember the expected internal format, and when
we write new texels we fixate the value for the alpha channel to 1 for
two formats that require it.

`PixelConverter` has learned how to transform pixels during transfer to
support this.
2022-08-27 12:28:05 +02:00
Jelle Raaijmakers
eb7c3d16fb LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
A GPU (driver) is now responsible for reading and writing pixels from
and to user data. The client (LibGL) is responsible for specifying how
the user data must be interpreted or written to.

This allows us to centralize all pixel format conversion in one class,
`LibSoftGPU::PixelConverter`. For both the input and output image, it
takes a specification containing the image dimensions, the pixel type
and the selection (basically a clipping rect), and converts the pixels
from the input image to the output image.

Effectively this means we now support almost all OpenGL 1.5 formats,
and all custom logic has disappeared from:
  - `glDrawPixels`
  - `glReadPixels`
  - `glTexImage2D`
  - `glTexSubImage2D`

The new logic is still unoptimized, but on my machine I experienced no
noticeable slowdown. :^)
2022-08-27 12:28:05 +02:00
Jelle Raaijmakers
07ae5514ae LibGL: Rename units to all singular 2022-08-27 12:28:05 +02:00
Renamed from Userland/Libraries/LibGL/Textures.cpp (Browse further)