We now restart the language server transparently if it crashes.
If the language server crashes too frequently (current threshold is
twice within 3 seconds), we give up and will not attempt to restart it
again. HackStudio will still work fine, but features that depend on the
language server will not function.
To support this change we use a new class, 'ServerConnectionWrapper',
that holds the actual ServerConnection and is responsible for restarting
the language-server if it crashes.
Closes#5574.
The Locator now keeps a cache of the declared symbol in a document.
The language client updates that cache whenever it gets an update from
the language server about declared symbols.
This allows searching for symbol declarations in the Locator, in
addition to file names.
Closes#5478
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
The C++ LanguageServer can now find the matching declaration for
variable names, function calls, struct/class types and properties.
When clicking on one of the above with Ctrl pressed, HackStudio will
ask the language server to find a matching declaration, and navigate
to the result in the Editor. :^)
This is a little bit messy but the basic idea is:
Syntax::Highlighter now has a Syntax::HighlighterClient to talk to the
outside world. It mostly communicates in LibGUI primitives that are
available in headers, so inlineable.
GUI::TextEditor inherits from Syntax::HighlighterClient.
This let us to move GUI::JSSyntaxHighlighter to JS::SyntaxHighlighter
and remove LibGUI's dependency on LibJS.