By the time that property() gets called, we've already given every
single property a value, so we can just return it. This simplifies a
lot of places that were manually handling a lack of value
unnecessarily.
This function was written as if it returned `Optional<CSS::BoxSizing>`
but actually returned a plain `CSS::BoxSizing`, meaning if the property
was not set or was invalid, it would return whichever enum value was
first. This wasn't visible because we don't yet pay any attention to
the `box-sizing` property.
For things like "line-height: 2" to work, the font size must be assigned
before resolving the line height. Previously, the line-height was
resolved first, which meant that numeric and other relative units were
resolved against the default font-size instead.
1. Make this decision *after* we've inserted the layout node into the
layout tree. Otherwise, we can't reach its containing block!
2. Per css-sizing-3, consider auto-sized blocks whose sizes resolve
solely against other definite sizes as definite themselves.
In particular, (2) makes us consider width:auto block children of a
definite-size containing block as having definite size. This becomes
very important in flex layout.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
BlockContainer paint boxes are the only ones that have line boxes
associated, so let's not waste memory on line boxes in all the other
types of boxes.
This also adds Layout::Box::paint_box() and the more tightly typed
Layout::BlockContainer::paint_box() to get at the paint box from the
corresponding layout box.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
Previosly, we used only the text color as a line decoration color.
The FIXME comment has been directly copy-pasted from the border color
note a few lines below.
We now consider a layout box as having definite size in these cases:
- The size is a <length>.
- The size is a <percentage> and the containing block has definite size.
This is not complete, but a bit more accurate than what we had before.
"5em" means 5*font-size, but by forcing "em" to mean the presentation
size of the bitmap font actually used, we broke a bunch of layouts that
depended on a correct interpretation of "em".
This means that "em" units will no longer be relative to the exact
size of the bitmap font in use, but I think that's a compromise we'll
have to make, since accurate layouts are more important.
This yields a visual progression on both ACID2 and ACID3. :^)
This returns a String with this format:
- LayoutNodeClassName<TAG_NAME>#id.class1.class2.class3
I've rewritten this function 10+ times at this point, so I'm just gonna
add it to the repository for future debugging needs. :^)
Nobody makes undefined Lengths now, (although actually removing
Undefined will come in a later commit) so we can remove this parameter,
and `resolved_or_auto()`/`resolved_or_zero()`.
Now that we build lines incrementally, we no longer need the atomic line
splitting API.
The new InlineLevelIterator and LineBuilder setup does have some
regressions from the old behavior, but we can deal with them as we go.
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
A lot of this is quite ugly, but it should only be so until I remove
Length::Type::Percentage entirely. (Which should happen later in this
PR, otherwise, yell at me!) For now, a lot of things have to be
resolved twice, first from a LengthPercentage to a Length, and then
from a Length to a pixel one.
Layout::Node still treats border radii as having a single value instead
of horizontal and vertical, but one less hack is nice, and helps with
conversion to LengthPercentage. :^)
These aren't needed now that we render using background_layers instead.
The one casualty is the resolved style for background-repeat, but that
was incorrect anyway.
Instead of storing these as individual `background-foo` properties, we
combine them together into layers, since that is how they will be
painted. It also makes it more convenient to pass them around.
While right now this doesn't save much complexity, it will do once we
care about multiple background layers per node. Then, having a single
repeat value per layer will simplify things.
It also means we can remove the pseudo-property concept entirely! :^)