Mark the entirety of a heap block's storage poisoned at construction.
Unpoison all of a Cell's memory before allocating it, and re-poison as
much as possible on deallocation. Unfortunately, the entirety of the
FreelistEntry must be kept unpoisoned in order for reallocation to work
correctly.
Decreasing the size of FreelistEntry or adding a larger redzone to Cells
would make the instrumentation even better.
This patch adds a BlockAllocator to the GC heap where we now cache up to
64 HeapBlock-sized mmap's that get recycled when allocating HeapBlocks.
This improves test-js runtime performance by ~35%, pretty cool! :^)
So far we only have two states: Live and Dead. In the future, we can
add additional states to support incremental sweeping and/or multi-
stage cell destruction.
HeapBlock now implements the same lazy freelist as LibC malloc() does,
where new blocks start out in a "bump allocator" mode that gets used
until we've bump-allocated all the way to the end of the block.
Then we fall back to the old freelist style as before.
This means we don't have to pre-initialize the freelist on HeapBlock
construction. This defers page faults and reduces memory usage for
blocks where all cells don't get used. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Allocate GC heap blocks with mmap(MAP_RANDOMIZED) for ASLR.
This may very well be too aggressive in terms of fragmentation, and we
can figure out ways to scale that back once it becomes a big problem.
For now, this makes the GC heap a lot less predictable for an attacker.