Until now, paint trees have been piggybacking on the layout tree for
traversal, and paintables didn't actually have their own parent/child
pointers.
This patch changes that by making Paintable inherit from TreeNode, and
adding a new pass to LayoutState::commit() where we recursively build
the new paint tree.
The web specs do not expect decoding or decoding to happen when calling
these helpers. This allows us to remove the raw_fragment helper function
from the URL class.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
We got some errors while loading https://twinings.co.uk/ about this
interface missing, and it looked fairly simple so I sketched it out.
Note that I did leave some FIXMEs where it's not clear exactly which
metrics we should be returning.
Everywhere only ever expects percent encoding to occur, so let's just
remove this flag altogether. At the same time, replace some
DeprecatedString with StringView.
This patch implements "Overflow Viewport Propagation" from CSS-OVERFLOW.
It fixes an issue where many websites were not scrollable because they
had `overflow: scroll` on the body element and we didn't propagate it.
In order to follow spec text to achieve this, we need to change the
underlying representation of a host in AK::URL to deserialized format.
Before this, we were parsing the host and then immediately serializing
it again.
Making that change resulted in a whole bunch of fallout.
After this change, callers can access the serialized data through
this concept-host-serializer. The functional end result of this
change is that IPv6 hosts are now correctly serialized to be
surrounded with '[' and ']'.
Required by Atlassian to continue to their authorization process.
Also used by the SerenityOS FAQ redirect on the website, the Bootstrap
documentation for going to older versions from the dropdown and
likely several other sites.
The `document_fully_loaded` event should use the adjective "completely"
so as to match the spec and code convention. See
`Document::is_completely_loaded` and `m_completely_loaded_time`.
The main missing features are rootMargin, proper nested browsing
context support and content clip/clip-path support.
This makes images appear on some sites, such as YouTube and
howstuffworks.com.
The observer callbacks can do all kinds of things, so let's not be in
the middle of iterating the set in case someone decides to mutate it.
Fixes a crash when loading https://lichess.org/
The main differences between our current implementation and the spec
are:
* The title element need not be a child of the head element.
* If the title element does not exist, the default value should be
the empty string - we currently return a null string.
* We've since added AOs for several of the spec steps here, so we
do not need to implement those steps inline.
The implementations are correct as-is. The spec comments are mostly to
help point out that an upcoming getter (the title element) is currently
accessed incorrectly. It is currently implemented like the head element
and searches the "expected" parent head element for its first title
element; instead it should search the document itself. This incorrect
behavior becomes clearer if all of these elements have spec comments.
This makes it possible to set a pseudo-element as the inspected node
using Document::set_inspected_node(), Document then provides
inspected_layout_node() for the painting related functions.
This is a clear sign that they want to use a UnixDateTime instead.
This also adds support for placing durations and date times into SQL
databases via their millisecond offset to UTC.
That's what this class really is; in fact that's what the first line of
the comment says it is.
This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
Some of the live HTMLCollection only ever contain children of their root
node. When we know that's the case, we can avoid doing a full subtree
traversal of all descendants and only visit children.
This cuts the ECMA262 spec loading time by over 10 seconds. :^)
Before this change, LayoutState essentially had a Vector<UsedValues*>
resized to the exact number of layout nodes in the current document.
When a nested layout is performed (to calculate the intrinsic size of
something), we make a new LayoutState with its own Vector. If an entry
is missing in a nested LayoutState, we check the parent chain all the
way up to the root.
Because each nested LayoutState had to allocate a new Vector with space
for all layout nodes, this could get really nasty on very large pages
(such as the ECMA262 specification).
This patch replaces the Vector with a HashMap. There's now a small cost
to lookups, but what we get in return is the ability to handle huge
layout trees without spending eternity in page faults.
Before this, any style change that mutated a property we consider
"layout-affecting" would trigger a complete teardown and rebuild of the
layout tree.
This isn't actually necessary for the vast majority of CSS properties,
so this patch makes the invalidation a bit finer, and we now only
rebuild the layout tree when the CSS display property changes.
For other layout-affecting properties, we keep the old layout tree (if
we have one) and run the layout algorithms over that once again.
This is significantly faster, since we don't have to run all the CSS
selectors all over again.
There's no need for this to require a DeprecatedString - the method it
wraps around already only expects a StringView. This allows passing a
String instance without any conversion.
This lets elements figure out if they're visible within the viewport or
not, so they take appropriate action.
Fixes the issues with animations not starting until the viewport was
resized or scrolled.
If something else has already caused a layout, there's no need to force
a new relayout when the layout timer fires.
This avoids a lot of redundant work on many pages. :^)