Using fixed-point saturated arithmetics for CSSPixels allows to avoid
accumulating floating-point errors.
This implementation is not complete yet: currently saturated
arithmetics implemented only for addition. But it is enough to not
regress any of layout tests we have :)
See https://github.com/SerenityOS/serenity/issues/18566
When embedding an SVG in an img element, if the external SVG's root
element has both width and height attributes, but no viewBox attribute,
we now create a fallback viewBox with "0 0 width height".
This appears to match the behavior of other browsers. Inspired by
discussion on Mozilla's bug tracker:
https://bugzilla.mozilla.org/show_bug.cgi?id=614649
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
The implementation of painting for SVG text follows the same pattern
as the implementation of painting for SVG geometries. However, instead
of reusing the existing PaintableWithLines to draw text, a new class
called SVGTextPaintable is introduced. because everything that is
painted inside an SVG is expected to inherit from SVGGraphicsPaintable.
Therefore reusing the text painting from regular text nodes would
require significant refactoring.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
Since this FIXME was added the SVGFormattingContext has got a fair bit
more spec compliant. The other more specific FIXMEs in this file should
be more useful.
This is far from perfect, but let's at least make an attempt at laying
out <svg> when encountering it inside another <svg>.
This makes https://awesomekling.substack.com actually load and render
instead of asserting. :^)
This attribute is used to define how the viewBox should be scaled.
Previously the behaviour implemented was that of "xMidYMid meet", now
all of them work (expect none :P).
With this the Discord login backend is now correctly scaled/positioned.
This also brings our SVG code a little closer to the spec! With spec
comments and all :^)
(Minor non-visible update to layout tests)
Previously, if you had an SVG with a viewbox and a definite width
and height, then all SVGGeometryBox boxes within that SVG would
have a width and height set to the size of the parent SVG.
This broke hit testing for SVG paths, and didn't make much sense.
It seems like the SVG sizing hack was patching over the incorrect
logic in viewbox_scaling() and the incorrect path sizing (which was
never reached).
Before this change the view box scaling was:
element_dimension / viewbox_dimension
Which only seemed to work because of the SVG sizing hack that made
all paths the size of the containing SVG.
After this change SVGGeometryBoxes are (in most cases) sized correctly
based on their bounding boxes, which allows hit testing to function,
and the view box scaling is updated now to:
containing_SVG_dimension / viewbox_dimension
Which works with one less hack :^)
This now also handles centering the viewbox within the parent SVG
element and applying any tranforms to the bounding box. This still
a bit ad-hoc, but much more closely matches other browsers now.
Instead of special-casing FlexFormattingContext in the intrinsic sizing
layout helpers, add FormattingContext::automatic_content_width() and let
each context subclass decide what that means.
No behavior change here, just moving this responsibility.
These instances were detected by searching for files that include
AK/Format.h, but don't match the regex:
\\b(CheckedFormatString|critical_dmesgln|dbgln|dbgln_if|dmesgln|FormatBu
ilder|__FormatIfSupported|FormatIfSupported|FormatParser|FormatString|Fo
rmattable|Formatter|__format_value|HasFormatter|max_format_arguments|out
|outln|set_debug_enabled|StandardFormatter|TypeErasedFormatParams|TypeEr
asedParameter|VariadicFormatParams|v_critical_dmesgln|vdbgln|vdmesgln|vf
ormat|vout|warn|warnln|warnln_if)\\b
(Without the linebreaks.)
This regex is pessimistic, so there might be more files that don't
actually use any formatting functions.
Observe that this revealed that Userland/Libraries/LibC/signal.cpp is
missing an include.
In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
We now layout foreign objects as if they form a nested block formatting
context. This probably isn't the most correct way to do this, but it's
a start.
When the <svg> box has a definite size, we use the same size for its
geometry-box descendants. This was using the presence of `width` and
`height` attributes on the <svg> element as evidence that the size was
definite, but this made no sense. We now check if it's actually
definite instead.
This is a big and messy change, and here's the gist:
- AvaliableSpace is now 2x AvailableSize (width and height)
- Layout algorithms are redesigned around the idea of available space
- When doing layout across nested formatting contexts, the parent
context tells the child context how much space is available for the
child's root box in both axes.
- "Available space" replaces "containing block width" in most places.
- The width and height in a box's UsedValues are considered to be
definite after they're assigned to. Marking something as having
definite size is no longer a separate step,
This probably introduces various regressions, but the big win here is
that our layout system now works with available space, just like the
specs are written. Fixing issues will be much easier going forward,
since you don't need to do nearly as much conversion from "spec logic"
to "LibWeb logic" as you previously did.
Instead of formatting contexts flailing around to figure out from the
"inside" how much space is available on the "outside", we should
provide the amount of available space in both axes as an input to run().
This basically means that when something creates a nested formatting
context, the parent context is responsible for telling the nested context
how much space is available for layout. This information is provided
immediately when invoking run().
Note that this commit doesn't pass accurate values in all cases yet.
This first step just makes it build, and passes available values in some
cases where getting them was trivial.
This function should return the automatic height of the formatting
context's root box.
Until now, we've been relying on some magical handshakes between parent
and child context, when negotiating the height of child context root
boxes. This is a step towards something more reasonable.
Instead of using Optional<LengthPercentage>, we now use LengthPercentage
for these values. The initial values are all `auto`.
This avoids having to check `has_value()` in a ton of places.
This patch begins the support for the 'view-box' attribute that can be
attached to <svg>'s.
The FormattingContext determines the size of the Element according to
the specified 'width' and 'height' or if they are not given by the
'viewbox' or by the bounding box of the path if nothing is specified.
When we try to paint a SVG Path that belongs to a <svg> that has the
'view-box' and a specified 'height'/'width', all the parts of the path
get scaled/moved accordingly.
There probably are many edge cases and bugs still to be found, but this
is a nice start. :^)
This patch adds a map of Layout::Node to FormattingState::NodeState.
Instead of updating layout nodes incrementally as layout progresses
through the formatting contexts, all updates are now written to the
corresponding NodeState instead.
At the end of layout, FormattingState::commit() is called, which
transfers all the values from the NodeState objects to the Node.
This will soon allow us to perform completely non-destructive layouts
which don't affect the tree.
Note that there are many imperfections here, and still many places
where we assign to the NodeState, but later read directly from the Node
instead. I'm just committing at this stage to make subsequent diffs
easier to understand.
The purpose of this new object will be to keep track of various states
during an ongoing layout.
Until now, we've been updating layout tree nodes as we go during layout,
which adds an invisible layer of implicit serialization to the whole
layout system.
My idea with FormattingState is that running layout will produce a
result entirely contained within the FormattingState object. At the end
of layout, it can then be applied to the layout tree, or simply queried
for some metrics we were trying to determine.
When doing subtree layouts to determine intrinsic sizes, we will
eventually be able to clone the current FormattingState, and run the
subtree layout in isolation, opening up opportunities for parallelism.
This first patch doesn't go very far though, it merely adds the object
as a skeleton class, and makes sure the root BFC has one. :^)
This makes the selected-in-the-inspector outline appear in the right
place. We take the stroke-width into account when producing the
bounding box, which makes the fit nice and snug. :^)
This property represents the CSS content size, so let's reduce ambiguity
by using the spec terminology.
We also bring a bunch of related functions along for the ride.
Instead of trying to layout SVG boxes as if they are regular CSS boxes,
let's invent an "SVG formatting context" and let it manage SVG boxes.
To facilitate this, Layout::SVGBox no longer inherits from ReplacedBox,
and is instead a simple, "inline-block" style BlockBox.