We now implement the somewhat fuzzy shrink-to-fit algorithm when laying
out inline-block elements with both block and inline children.
Shrink-to-fit works by doing two speculative layouts of the entire
subtree inside the current block, to compute two things:
1. Preferred minimum width: If we made a line break at every chance we
had, how wide would the widest line be?
2. Preferred width: We break only when explicitly told to (e.g "<br>")
How wide would the widest line be?
We then shrink the width of the inline-block element to an appropriate
value based on the above, taking the available width in the containing
block into consideration (sans all the box model fluff.)
To make the speculative layouts possible, plumb a LayoutMode enum
throughout the layout system since it needs to be respected in various
places.
Note that this is quite hackish and I'm sure there are smarter ways to
do a lot of this. But it does kinda work! :^)
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.
The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.
Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.
This is really quite cool. :^)