Renaming the DeprecatedString version of this function to
Element::get_deprecated_attribute.
While performing this rename, port over functions where it is trivial to
do so to the Optional<String> version of this function.
This should allow us to add a Element::attribute which returns an
Optional<String>. Eventually all callers should be ported to switch from
the DeprecatedString version, but in the meantime, this should allow us
to port some more IDL interfaces away from DeprecatedString.
This allows us to retain perfect precision for aspect ratios derived
from either the intrinsic sizes of replaced elements, or the
`aspect-ratio` CSS property.
With this change, elements that want to receive viewport rect updates
will need to register on document instead of the browsing context.
This change solves the problem where a browsing context for a document
is guaranteed to exist only while the document is active so browsing
context might not exit by the time DOM node that want to register is
constructed.
This is a part of preparation work before switching to navigables where
this issue becomes more visible.
This allows to partially solve the problem of cyclic dependency between
HTMLImageElement and SharedImageRequest that prevents all image
elements from being deallocated.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
Reactive images that had an image source selected based on viewport
size would only update when the images were first fetched, meaning the
last valid image source would become stuck in an image element. By
implementing the last step for reacting to environment changes, we can
run the proper updates even when the image does not need to be fetched.
This patch implements "react to changes in the environment" from the
HTML spec and hooks HTMLImageElement up with viewport rect change
notifications (from the browsing context).
This fixes the issue where we'd load a low-resolution image and not
switch to a high-resolution image after resizing the window.
Note that we currently can't resolve calc() values without a layout
node, so when normalizing an image's source set, we'll flush any pending
layout updates and hope that gives us an up-to-date layout node.
I've left a FIXME about implementing this in a more elegant and less
layout-thrashy way, as that will require more architectural work.
Before this change, we would process each image as it finished
downloading. This often led to a situation where we'd decode 1 image,
schedule a layout, do the layout, then decode another image, schedule
a layout, do the layout, etc. Basically decoding and layouts would get
interleaved even though we had multiple images fetched and ready for
decoding.
This patch adds a simple BatchingDispatcher thingy that HTMLImageElement
uses to batch the handling of successful fetches.
With this, the number of layouts while loading https://shopify.com/ goes
from 48 to 6, and the page loads noticeably faster. :^)
Now that we use the HTML image loading algorithm from spec, we can
implement complete correctly.
This (finally) fixes an issue where images were not loading on
https://twinings.co.uk/ :^)
As it turns out, making everyone piggyback on HTML::ImageRequest had
some major flaws, as HTMLImageElement may decide to abort an ongoing
fetch or wipe out image data, even when someone else is using the same
image request.
To avoid this issue, this patch introduces SharedImageRequest, and then
implements ImageRequest on top of that.
Other clients of the ImageRequest API are moved to SharedImageRequest
as well, and ImageRequest is now only used by HTMLImageElement.
This fixes an issue with image data disappearing and leading to asserts
and/or visually absent images.
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
This forces us to diverge from the spec, but it's for a good cause:
by moving it into ImageRequest, we'll be able to reuse fetching and
decoding logic from CSS and other places.
This patch also makes ImageRequests shareable, currently keyed by
the URL (this part needs improvement!)
Now that the processResponseConsumeBody algorithm receives the internal
response body of the fetched object, we do not need to go out of our way
to read its body from outside of fetch.
However, several elements do still need to manually inspect the internal
response for other data, such as response headers and status. Note that
HTMLScriptElement already does the new workaround as a proper spec step.
In order to separate the SVG content from the rest of the engine, it
gets its very own Page, PageClient, top-level browsing context, etc.
Unfortunately, we do have to get the palette and CSS/device pixel ratios
from the host Page for now, maybe that's something we could refactor in
the future.
Note that this doesn't work visually yet, since we don't calculate the
intrinsic sizes & ratio for SVG images. That comes next. :^)
This allows the painting subsystem to request a bitmap with the exact
size needed for painting, instead of being limited to "just give me a
bitmap" (which was perfectly enough for raster images, but not for
vector graphics).
The existing implementation moves down into a new subclass called
AnimatedBitmapDecodedImageData.
The purpose of this change is to create an extension point where we can
plug in an SVG renderer. :^)
The spec seems to neglect the potential nullity of an image's pending
request in various cases.
Let's protect against crashing and mark these cases with a FIXME about
figuring out whether they are really spec bugs or not.
We achieve this by adding a new Layout::ImageProvider class and having
both HTMLImageElement and HTMLObjectElement inherit from it.
The HTML spec is vague on how object image loading should work, which
is why this first pass is focusing on image elements.
This ports MouseEvent, UIEvent, WheelEvent, and Event to new String.
They all had a dependency to T::create() in
WebDriverConnection::fire_an_event() and therefore had to be ported in
the same commit.
This is something we're supposed to do according to the HTML spec.
Note that image loading is currently completely ad-hoc, and this just
adds a simple DocumentLoadEventDelayer to the existing implementation.
This will allow us to use images in layout tests, which rely on the
document load event firing at a predictable time.
Because of interdependencies between DOM::Event and UIEvents::MouseEvent
to template function fire_an_event() in WebDriverConnection.cpp, the
commit: 'LibWeb: Make factory methods of UIEvents::MouseEvent fallible'
have been squashed into this commit.
ARIA has its own spec and is not part of the DOM spec, which is what the
Web::DOM namespace is for (https://www.w3.org/TR/wai-aria-1.2/).
This allows us to stay closer to the spec with function names and don't
have to add the word "ARIA" to identifiers constantly - the namespace
now provides that clarity.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This replaces the FlyStrings for ARIA roles that were constructed in
a [[gnu::constructor]] with a single enum. I came across this as the
DOM inspector was crashing due to a null FlyString for an ARIA role.
After fixing that, I was confused as to why these roles were not an
enum. Looking at the spec there's a fixed list of roles and switching
from references to static strings to an enum was pretty much an
exercise in find and replace :).
No functional changes (outside of fixing the mentioned crash).
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/
We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.