More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.
I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.
Previously, the Object class had many different types of functions for
each action. For example: get_by_index, get(PropertyName),
get(FlyString). This is a bit verbose, so these methods have been
shortened to simply use the PropertyName structure. The methods then
internally call _by_index if necessary. Note that the _by_index
have been made private to enforce this change.
Secondly, a clear distinction has been made between "putting" and
"defining" an object property. "Putting" should mean modifying a
(potentially) already existing property. This is akin to doing "a.b =
'foo'".
This implies two things about put operations:
- They will search the prototype chain for setters and call them, if
necessary.
- If no property exists with a particular key, the put operation
should create a new property with the default attributes
(configurable, writable, and enumerable).
In contrast, "defining" a property should completely overwrite any
existing value without calling setters (if that property is
configurable, of course).
Thus, all of the many JS objects have had any "put" calls changed to
"define_property" calls. Additionally, "put_native_function" and
"put_native_property" have had their "put" replaced with "define".
Finally, "put_own_property" has been made private, as all necessary
functionality should be exposed with the put and define_property
methods.
This patch is unfortunately rather large and might make some things feel
bloated, but it is necessary to fix a few flaws in LibJS, primarily
blindly coercing values to numbers without exception checks - i.e.
interpreter.argument(0).to_i32(); // can fail!!!
Some examples where the interpreter would actually crash:
var o = { toString: () => { throw Error() } };
+o;
o - 1;
"foo".charAt(o);
"bar".repeat(o);
To fix this, we now have the following...
to_double(Interpreter&)
to_i32()
to_i32(Interpreter&)
to_size_t()
to_size_t(Interpreter&)
...and a whole lot of exception checking.
There's intentionally no to_double(), use as_double() directly instead.
This way we still can use these convenient utility functions but don't
need to check for exceptions if we are sure the value already is a
number.
Fixes#2267.
Passing a Heap& to it only to then call interpreter() on that is weird.
Let's just give it the Interpreter& directly, like some of the other
to_something() functions.
Added the ability to include a u8 attributes parameter with all of the
various put methods in the Object class. They can be omitted, in which
case it defaults to "Writable | Enumerable | Configurable", just like
before this commit.
All of the attribute values for each property were gathered from
SpiderMonkey in the Firefox console. Some properties (e.g. all of the
canvas element properties) have undefined property descriptors... not
quite sure what that means. Those were left as the default specified
above.
JS::Value already has the empty state ({} or Value() gives you one.)
Use this instead of wrapping Value in Optional in some places.
I've also added Value::value_or(Value) so you can easily provide a
fallback value when one is not present.
This is a special kind of byte array that clamps its values to 0...255
It will be used for HTML ImageData objects.
I made Object::put_by_index() and get_by_index() virtual for this.
We'll probably need to make non-numeric property name lookups virtual
as well, but this solves my current problem well enough.