We only need a Realm to allocate CSSOM objects on the GC heap. Style
values are not such objects, and over time, we'll be changing the
parser to only produce non-CSSOM objects.
The length resolution context might be needed even when resolving an
integer value, since it might contain a sign() function with length
values inside. This fixes a WPT subtest.
When the "Consume a component value from input, and do nothing."
step in `Parser::consume_the_remnants_of_a_bad_declaration` was
executed, it would allocate a `ComponentValue` that was then
immediately discarded.
Add explicitly `{}_and_do_nothing` functions for this case that never
allocate a `ComponentValue` in the first place.
Also remove a `(Token)` cast, which was unnecessarily copying a `Token`
as well.
When serializing an sRGB color value that originated from a named color,
it should return the color name converted to ASCII lowercase. This
requires storing the color name (if it has one).
This change also requires explicitly removing the color names when
computing style, because computed color values do not retain their name.
It also requires removing a caching optimization in create_from_color(),
because adding the name means that the cached value might be wrong.
This fixes some WPT subtests, and also required updating some of our own
tests.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Attempt 2! Reverts 2a5dbedad4
This time, set up a different combinator when producing a relative
invalid selector rather than a standalone one. This fixes the crash.
Original description below for simplicity because it still applies.
---
Selectors like `:is(.valid, &!?!?!invalid)` need to keep the invalid
part around, even though it will never match, for a couple of reasons:
- Serialization needs to include them
- For nesting, we care if a `&` appeared anywhere in the selector, even
in an invalid part.
So this patch introduces an `Invalid` simple selector type, which simply
holds its original ComponentValues. We search through these looking for
`&`, and we dump them out directly when asked to serialize.
Selectors like `:is(.valid, &!?!?!invalid)` need to keep the invalid
part around, even though it will never match, for a couple of reasons:
- Serialization needs to include them
- For nesting, we care if a `&` appeared anywhere in the selector, even
in an invalid part.
So this patch introduces an `Invalid` simple selector type, which simply
holds its original ComponentValues. We search through these looking for
`&`, and we dump them out directly when asked to serialize.
These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.Everything:
The modifications in this commit were automatically made using the
following command:
find . -name '*.cpp' -exec sed -i -E 's/dbg\(\) << ("[^"{]*");/dbgln\(\1\);/' {} \;
Let's start moving away from using raw strings for CSS identifiers.
The idea here is to use IdentifierStyleValue with a CSS::ValueID inside
for all CSS identifier values.
Parse out the font-family, font-size and font-weight values from CSS
and use them to perform a kinda-best-effort lookup against the system
font library.
We also now handle standard font names like "sans-serif", "monospace"
and others.
Just bail when encountering some unexpected character. This makes it
much more tolerable to type a stylesheet into TextEditor with live
HTML preview enabled.
We were rejecting perfectly valid z-index values like '1000' since we
were passing all CSS values through the length parser and unit-less
lengths are not valid in this context.
It's yet another hack for the ad-hoc CSS parser (its days are numbered)
but this makes the top header links on google.com actually work. :^)
Note that this is the old CSS2 syntax, we don't support the CSS3 syntax
just yet. Also we don't actually implement the pseudo-elements, this is
really just to make the selectors distinct from the same ones without
these pseudo-elements.
...{All} to ParentNode. Exposes createDocumentFragment and
createComment on Document. Stubs out the document.body setter.
Also adds ParentNode back :^).