This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.
On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.
The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)
There are things to fix here, but we're off to a nice start. :^)
You can now register a GWidget subclass with REGISTER_GWIDGET(class)
and it will be available for factory construction through the new
GWidgetClassRegistration interface.
To obtain a GWidgetClassRegistration for a given class name, you call
GWidgetClassRegistration::find(class_name). You can also iterate over
all the registered classes using GWCR::for_each(callback).
This will be very useful for implementing a proper GUI designer, and
also in the future for things like script bindings.
NOTE: All of the registrations are done in GWidget.cpp at the moment
since I ran into trouble with the fricken linker pruning the global
constructors this mechanism relies on. :^)
Instead of only doing a relayout in the widget you're invalidating,
we now do a recursive top-down relayout so everything gets updated.
This fixes invalid results after updating a preferred size in some
situations with nested layouts.
Normally if a GWidget has the is_greedy_for_hits() flag set, all hit
tests will hit the widget itself instead of its descendants.
Sometimes it may be desirable to override this behavior, and so this
flag now allows you to do that.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
This solves an issue in GScrollableWidget where hiding one of the two
scrollbars needs to trigger a relayout since the other one should grow
into the "shared space" in the bottom right corner.
A GWidget can now override custom_layout() which will be called at any
time we would normally delegate work to the GLayout, e.g on resize
or child visibility changes, size policy changes, etc.
This macro goes at the top of every CObject-derived class like so:
class SomeClass : public CObject {
C_OBJECT(SomeClass)
public:
...
At the moment, all it does is create an override for the class_name() getter
but in the future this will be used to automatically insert member functions
into these classes.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)