You can now register a GWidget subclass with REGISTER_GWIDGET(class)
and it will be available for factory construction through the new
GWidgetClassRegistration interface.
To obtain a GWidgetClassRegistration for a given class name, you call
GWidgetClassRegistration::find(class_name). You can also iterate over
all the registered classes using GWCR::for_each(callback).
This will be very useful for implementing a proper GUI designer, and
also in the future for things like script bindings.
NOTE: All of the registrations are done in GWidget.cpp at the moment
since I ran into trouble with the fricken linker pruning the global
constructors this mechanism relies on. :^)
This macro goes at the top of every CObject-derived class like so:
class SomeClass : public CObject {
C_OBJECT(SomeClass)
public:
...
At the moment, all it does is create an override for the class_name() getter
but in the future this will be used to automatically insert member functions
into these classes.