- Don't add multiple numbers to nested steps, just the innermost one
(as rendered in the HTML document)
- "Otherwise" comments go before the else, not after it
- "FIXME:" goes before step number, not between it and the comment text
- Always add a period between number and comment text
The majority of these were introduced in #13756, but some unrelated ones
have been updated as well.
The goal here is to move the parser-internal classes into this namespace
so they can have more convenient names without causing collisions. The
Parser itself won't collide, and would be more convenient to just
remain `CSS::Parser`, but having a namespace and a class with the same
name makes C++ unhappy.
When a favicon has been loaded, trigger a favicon update on
document level. Of all the link tags in the header, the last
favicon that is load should be shown.
When the favicon could not be loaded, load the next icon in reverse tree
order.
Previously, we only remapped the destination rect through the context's
affine transform, but didn't actually paint through it.
This patch fixes that by implementing a very inefficient algorithm for
rasterizing a transformed bitmap. When the context has a plain identity
transform, we bypass this algorithm in favor of calling Gfx::Painter
directly as we did before.
This makes the player character in "Biolab Disaster" able to turn left!
BrowsingContext shouldn't be scrolling itself, instead it has to update
the layout (to ensure that we have current document metrics, and then
ask the PageClient nicely to scroll it.
This fixes an issue where BrowsingContext sometimes believed itself to
be scrolled, but OOPWV had a different idea.
If the document is not attached to a browsing context we can't create
a new nested browsing context.
This can happen when the resource load for the <object> finishes after
the user navigated away from the current document, for example by
reloading ACID 3 while it's running.
The storage inspector now has a new tab for local storage. The next step
would be to persist local storage and receive real-time notifications
for changes to update the table view.
This is now the source of truth for 'user enabled/disabled scripting',
but it has to ask the window's page, which actually stores the setting.
Also use this new functionality in two places where it was previously
marked as a FIXME.
From the HTML spec:
Modulo platform conventions, it is suggested that the following
elements should be considered as focusable areas and be sequentially
focusable:
...
- button elements
- select elements
- textarea elements
...
Also add a spec link to the existing HTMLAnchorElement::is_focusable().
Note that this still doesn't allow triggering keyboard-focused buttons,
checkboxes, or radio buttons - we don't seem to run the expected
activation behavior for any of them.
From the HTML spec:
Modulo platform conventions, it is suggested that the following
elements should be considered as focusable areas and be sequentially
focusable:
...
- input elements whose type attribute are not in the Hidden state
...