Previously this would've said `make_handle(Value(1234))` is null, as it
did not contain a cell (but rather a plain Value), which made throwing
primitives spin forever in BC mode.
This helps make the overall codebase consistent. `class_name()` in
`Kernel` is always `StringView`, but not elsewhere.
Additionally, this results in the `strlen` (which needs to be done
when printing or other operations) always being computed at
compile-time.
Note: MarkedVector is still relatively new and has zero users right now,
so these changes don't affect any code other than the class itself.
Reasons for this are the rather limited API:
- Despite the name and unlike MarkedValueList, MarkedVector isn't
actually a Vector, it *wraps* a Vector. This means that plenty of
convenient APIs are unavailable and have to be exported on the class
separately and forwarded to the internal Vector, or need to go through
the exposed Span - both not great options.
- Exposing append(Cell*) and prepend(Cell*) on the base class means that
it was possible to append any Cell type, not just T! All the strong
typing guarantees are basically gone, and MarkedVector doesn't do much
more than casting Cells to the appropriate type through the exposed
Span.
All of this combined means that MarkedVector - in its current form -
doesn't provide much value over MarkedValueList, and that we have to
maintain two separate, yet almost identical classes.
Let's fix this!
The updated MarkedVector steals various concepts from the existing
MarkedValueList, especially the ability to copy. On the other hand, it
remains generic enough to handle both Cell* and Value for T, making
MarkedValueList effectively redundant :^)
Additionally, by inheriting from Vector we get all the current and
future APIs without having to select and expose them separately.
MarkedVectorBase remains and takes care of communicating creation and
destruction of the class to the heap. Visiting the contained values is
handled via a pure virtual method gather_roots(), which is being called
by the Heap's function of the same name; much like the VM has one.
From there, values are added to the roots HashTable if they are cells
for T = Value, and unconditionally for any other T.
As a small additional improvement the template now also takes an
inline_capacity parameter, defaulting to 32, and forwards it to the
Vector template; allowing for possible future optimizations of current
uses of MarkedValueList, which hard-codes it to 32.
This feature had bitrotted somewhat and would trigger errors because
PrimitiveStrings were "destroyed" but because of this mode they were not
removed from the string cache. Even fixing that case running test-js
with the options still failed in more places.
Two of our most frequently allocated objects are Shape (88 bytes)
and DeclarativeEnvironment (80 bytes). Putting these into 128-byte
cells was quite wasteful, so let's add a more suitable allocator
for them.
This allows you to keep an arbitrary JS::Value alive without having to
hook visit_edges somewhere, e.g. by being a NativeFunction that
overrides visit_edges.
For example, this allows you to store JS::Handle<JS::Value> as the key
of a HashMap. This will be used to keep arbitrary Values alive in
the key of a temporary HashMap in Array.prototype.groupByToMap.
Co-authored-by: Ali Mohammad Pur <mpfard@serenityos.org>
This abstracts a vector of Cell* with a strongly typed span() accessor
that gives you Span<T*> instead of Span<Cell*>.
It is intended to replace MarkedValueList in situations where you only
need to store pointers to Cell (or an even more specific type of Cell).
The API can definitely be improved, it's just the bare basics for now.
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.
Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
This isn't a complete conversion to ErrorOr<void>, but a good chunk.
The end goal here is to propagate buffer allocation failures to the
caller, and allow the use of TRY() with formatting functions.
WeakContainers need to look at the Cell::State bits to know if their
weak pointees got swept by garbage collection. So we must do this before
potentially freeing one or more HeapBlocks by notifying the allocator
that a block became empty.
Instead of iterating *all* swept cells when pruning weak containers,
only iterate the cells actually *in* the container.
Also, instead of compiling a list of all swept cells, we can simply
check the Cell::state() flag to know if something should be pruned.
VM now has a string cache which tracks all live PrimitiveStrings and
reuses an existing one if possible. This drastically reduces the number
of GC-allocated strings in many real-word situations.
The way that transition avoidance (foo_without_transition) was
implemented led to shapes being unshareable and caused shape explosion
instead, precisely what we were trying to avoid.
This patch removes all the attempts to avoid transitioning shapes, and
instead *adds* transitions when changing an object's prototype.
This makes transitions flow naturally, and as a result we end up with
way fewer shape objects in real-world situations.
When we run out of big problems, we can get back to avoiding transitions
as an optimization, but for now, let's avoid ballooning our processes
with a unique shape for every object.
This patch ups the max number of heap allocations between each GC
from 10'000 to 100'000. This is still relatively aggressive but already
does a good job of cutting down on time spent in GC.
This patch adds a `-z` option to js and test-js. When run in this mode,
garbage cells are never actually destroyed. We instead keep them around
in a special zombie state.
This allows us to validate that zombies don't get marked in future GC
scans (since there were not supposed to be any more references!) :^)
Cells get notified when they become a zombie (via did_become_zombie())
and this is used by WeakContainer cells to deregister themselves from
the heap.
Make this API take a Span<Cell*> instead of a Vector<Cell*>&.
This is behavior neutral, but stops the API looking like it wants to
do mutable things to the Vector.
This should fix the flaky tests of test-js.
It also fixes the tests when running with the -g flag since the values
will not be garbage collected too soon.
- Replace the misleading abuse of the m_transitions_enabled flag for the
fast path without lookup with a new m_initialized boolean that's set
either by Heap::allocate() after calling the Object's initialize(), or
by the GlobalObject in its special initialize_global_object(). This
makes it work regardless of the shape's uniqueness.
- When we're adding a new property past the initialization phase,
there's no need to do a second metadata lookup to retrieve the storage
value offset - it's known to always be the shape's property count
minus one. Also, instead of doing manual storage resizing and
assignment via indexing, just use Vector::append().
- When we didn't add a new property but are overwriting an existing one,
the property count and therefore storage value offset doesn't change,
so we don't have to retrieve it either.
As a result, Object::set_shape() is now solely responsible for updating
the m_shape pointer and is not resizing storage anymore, so I moved it
into the header.
Making userspace provide a global string ID was silly, and made the API
extremely difficult to use correctly in a global profiling context.
Instead, simply make the kernel do the string ID allocation for us.
This also allows us to convert the string storage to a Vector in the
kernel (and an array in the JSON profile data.)
Almost everything in LibJS includes Cell.h, don't force all code to
include AK/TypeCasts.h + AK/String.h. Instead include them where they
are actually used and required.
Previously, EnvironmentRecord was a JS::Object. This was done because
GlobalObject inherited from EnvironmentRecord. Now that this is no
longer the case, we can simplify things by making EnvironmentRecord
inherit from Cell directly.
This also removes the need for environment records to have a shape,
which was awkward. This will be removed in the following patch.