Commit graph

2 commits

Author SHA1 Message Date
Jelle Raaijmakers
7ad70f623e LibGL: Make glDeleteTextures skip over 0 names
As stated in the manual:
     glDeleteTextures silently ignores 0's and names that do not
     correspond to existing textures.

If we do not skip these 0 names, they end up as invalid free texture
names in our name allocator.
2021-12-11 23:15:24 +01:00
Jesse Buhagiar
21dff6d40b LibGL: Add Texture Name Allocation
Texture names can now be allocated via
`glGenTextures` and deallocated via `glDeleteTextures`.
2021-05-26 16:36:53 +04:30