Commit graph

10 commits

Author SHA1 Message Date
Andreas Kling
dc63958478 LibJS: Support basic function calls in the bytecode world :^)
This patch adds the Call bytecode instruction which is emitted for the
CallExpression AST node.

It's pretty barebones and doesn't handle 'this' values properly, etc.
But it can perform basic function calls! :^)

Note that the called function will *not* execute as bytecode, but will
simply fall back into the old codepath and use the AST interpreter.
2021-06-07 18:11:59 +02:00
Andreas Kling
1eafaf67fe LibJS: Add a new EnterScope bytecode instruction
This is intended to perform the same duties as enter_scope() does in
the AST tree-walk interpreter:

- Hoisted function declaration processing
- Hoisted variable declaration processing
- ... maybe more

This first cut only implements the function declaration processing.
2021-06-07 18:11:59 +02:00
Andreas Kling
32561bb90d LibJS: Add GetById bytecode instruction for object property retrieval
Same as PutById but in the other direction. :^)
2021-06-07 18:11:59 +02:00
Andreas Kling
14cfc44855 LibJS: Add PutById bytecode instruction for object property assignment
Note that this is only used for non-computed accesses. Computed access
is not yet implemented. :^)
2021-06-07 18:11:59 +02:00
Andreas Kling
bea6e31ddc LibJS: Add a NewObject bytecode instruction for ObjectExpression :^) 2021-06-07 18:11:59 +02:00
Andreas Kling
f2863b5a89 LibJS: Generate bytecode for do...while statements :^)
This was quite straightforward using the same label/jump machinery that
we added for while statements.

The main addition here is a new JumpIfTrue bytecode instruction.
2021-06-07 18:11:59 +02:00
Andreas Kling
bd1a5e282a LibJS: Add AbstractInequals bytecode instruction :^) 2021-06-07 18:11:59 +02:00
Andreas Kling
6ae9346cd3 LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
2021-06-07 18:11:59 +02:00
Andreas Kling
91640d0727 LibJS: Add LessThan bytecode instruction :^) 2021-06-07 18:11:59 +02:00
Andreas Kling
0553e0b048 LibJS: Move AST bytecode generation virtuals to separate cpp file
This will hopefully make it a bit more pleasant to edit this, as things
will just get larger and larger.
2021-06-07 18:11:59 +02:00