Commit graph

17 commits

Author SHA1 Message Date
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Lucas CHOLLET
7a8104e79b LibGUI: Add MoveLineUpOrDownCommand
This allows lines moved by Ctrl+Shift+[Up, Down] to be registered as a
command, i.e. cancellable by Ctrl+Z.

This patch also introduces the usage of TextDocument::[take,
insert]_line. Those functions forward changes to the visual lines and
then avoid some data mismatch.

Co-authored-by: Jorropo <jorropo.pgm@gmail.com>
2022-07-19 10:49:38 +01:00
Lucas CHOLLET
fcb1d2cfb7 LibGUI: Fix weird behavior when using Ctrl+Shift+[Up,Down] in TextEditor
Those inconveniences come from cursor and selection not being saved
during the switch.
2022-07-15 12:33:59 +02:00
Moustafa Raafat
7b23dfea79 LibGUI: Remove unused functions in EditingEngine class 2022-04-23 17:04:39 -07:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
fe3b846ac8 Libraries: Use default constructors/destructors in LibGUI
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-12 14:44:43 -08:00
scwfri
fa94978a7e LibGUI: Add EngineType to EditingEngine classes
This will allow users of EditingEngine classes to determine current type
of EditingEngine (currently either vim or regular).
2021-12-09 21:31:06 +01:00
Ben Wiederhake
3647001c93 LibGUI: Don't update selection twice after Ctrl-Right 2021-10-15 10:38:57 +02:00
Matthew Hall
a7e7f62d08 VimEditingEngine: Operate on real lines rather than wrapped ones
In the normal editing engine keys like Home, End etc work on visual
lines, but vim operates on real ones. Eg if you have a really long line
and wrapping is on then in normal editing Home would take you to the
beginning of the wrapped line, but 'I' would put you insert mode at the
beginning of the real line in vim.
2021-07-15 10:10:07 +02:00
sin-ack
d6dc81874d EditingEngine: Split selection from movement functions
This patch moves selection updates outside movement functions in
EditingEngine.  Previously, movement functions would automatically
update the selection based on whether the Shift key was pressed down
during movement.  However, not all EditingEngine subclasses want that;
VimEditingEngine being a good example (because all selection is handled
in visual mode).

Therefore, this patch moves all selection updating to
EditingEngine::on_key().  Subclasses wishing to provide custom movement
and selection semantics should override it (and VimEditingEngine already
does).
2021-04-27 09:03:38 +02:00
sin-ack
53aec3e06d LibGUI: Implement Vim motion system
This patch implements Vim motions.  The VimMotion class will accept
keycodes from the editing engine to build up a motion, and will
signal when a motion is complete via VimMotion::is_complete().  The
editing engine can then call VimMotion::get_range() to obtain a
TextRange object which can be used to perform operations on the text,
or VimMotion::get_position() to obtain a TextPosition which is the
new position of the cursor after the motion.

Currently, the following motions are supported:

- h/j/k/l, regular Vim line and character movements
- 0/^/$, start/end of line and start of non-blank
- w/e/b/ge, word-related movements
- W/E/B/gE, WORD (anything non-blank) versions of the above motions
- gg/G, document related movements
- t/f, to/find character

All motions except gg/G accept a number prefix to repeat the motion that
many times.

This patch updates insert, normal and visual modes to use this motion
system for movement.
2021-04-25 10:41:16 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
31e04907b4 Revert "TextEditor: Add vim status indicators to the statusbar"
This reverts commit bd6d0d2295.
2021-02-02 19:01:54 +01:00
Zac
bd6d0d2295 TextEditor: Add vim status indicators to the statusbar
When using the VimEditingEngine in the TextEditor, vim's mode and the
previous key are shown in the editor's statusbar.
2021-02-02 16:08:20 +01:00
Zac
aaf691c4ef Vim: Add change word and delete word functionality
Add the functionality of key sequences 'cw', 'ce', 'cb', 'dw', 'de' and 'db'.
2021-01-28 08:17:02 +01:00
Zac
330ab52ddb
Vim: More correct word jumping (#5090)
Implemented move_to_beginning_of_next(), move_to_end_of_next(),
move_to_beginning_of_previous() and move_to_end_of_previous() functions
for more correct word jumping than the move_to_xxx_span() methods that
were previously used.
2021-01-24 19:24:56 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/EditingEngine.h (Browse further)