Commit graph

54 commits

Author SHA1 Message Date
Andreas Kling
86eae0f8df Let userland retain the window backing store while drawing into it.
To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
2019-01-24 23:44:19 +01:00
Andreas Kling
a9e60fc800 LibGUI: Only redraw the dirty rect in GWidget.
There is some trouble here with the asynchronous nature of WindowServer
and the single per-window backing store we're drawing into. If we start
repainting a widget with a pending invalidation, that invalidation might
get flushed by the WindowServer mid-paint.
2019-01-20 07:59:19 +01:00
Andreas Kling
8eae89a405 Start bringing up LibGUI properly (formerly Widgets.) 2019-01-20 05:48:43 +01:00
Andreas Kling
b91479d9b9 Rename all the LibGUI classes to GClassName. 2019-01-20 04:49:48 +01:00
Renamed from LibGUI/Window.h (Browse further)