This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
This allows to partially solve the problem of cyclic dependency between
HTMLImageElement and SharedImageRequest that prevents all image
elements from being deallocated.
As it turns out, making everyone piggyback on HTML::ImageRequest had
some major flaws, as HTMLImageElement may decide to abort an ongoing
fetch or wipe out image data, even when someone else is using the same
image request.
To avoid this issue, this patch introduces SharedImageRequest, and then
implements ImageRequest on top of that.
Other clients of the ImageRequest API are moved to SharedImageRequest
as well, and ImageRequest is now only used by HTMLImageElement.
This fixes an issue with image data disappearing and leading to asserts
and/or visually absent images.
This is all ad-hoc since no spec currently exists for this behavior.
Basically, ImageStyleValue now uses ImageRequest for fetching and
decoding of images.
This already leads to visible improvements on many websites.