I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
Compiling LibCore on macOS is needed if one wants to compile host tools (like IPCCompiler) on a non Linux host. These changes could be possibly reverted once "event loop" functionality and "base library" (Vector, String etc.) will be split in two separate libraries,
updating all relevant projects.
This makes it so that "on_connected" always gets called first.
Since accepted sockets are connected before construction, they have
to manually set CSocket::m_connected.
We're going to be using dedicated server socket classes instead.
This was only implemented for CLocalSocket, and clients have been switched
over to using CLocalServer.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.
The basic usage is:
CLocalServer server;
server.listen("/tmp/name-of-portal");
server.on_ready_to_accept = [&] {
CLocalSocket* client = server.accept();
...
};
This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
If custom I/O is being done outside CIODevice, we need a way to force blocking sometimes.
This also fixes the default of CLocalSocket to be non-blocking, the same
as CTCPSocket.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)