This makes IconView aware of the text width of the
ModelEditingDelegate widget when editing an index and allows us to
resize the content rect as needed.
This also removes the border from the textbox since it could collide
with the icon in ColumnsView. While editing we also skip painting the
inactive selection rect since it would otherwise show when the content
rect gets smaller.
Previously there was a dead zone between the item icon and its text
in IconViews. This meant that you could click between the icon and
the text label and hit nothing.
This patch improves the situation by inflating both rects so that
they both overlap and become a bit easier to hit.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
If we set selection before the IconView is laid out, it has no size.
So it can't correctly calculate where to scroll. Forcing scroll after
the first resize fixes that.
Rather than invalidating the entire window, which is very expensive on
the transparent desktop widget, just invalidate the areas that actually
need updating.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
In some circumstances (like template selection dialogs,) displaying as much
item label as possible, on all items, may be desired.
The default setting is 'false', which matches the default behaviour from before;
only wrapping on hover or selection.