Commit graph

18 commits

Author SHA1 Message Date
Elyse
c78a8b94c5 Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections
The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
2021-12-24 00:19:01 -08:00
kleines Filmröllchen
8af97d0ce7 Audio: Fix code smells and issues found by static analysis
This fixes all current code smells, bugs and issues reported by
SonarCloud static analysis. Other issues are almost exclusively false
positives. This makes much code clearer, and some minor benefits in
performance or bug evasion may be gained.
2021-11-15 23:00:11 +00:00
kleines Filmröllchen
bd17da9f9e Audio: Add per-client volume
Note: While ClientAudioStream has had a volume property, it is only now
used in the mixer.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
9d00db618d LibAudio: Add ClientConnection::async_enqueue()
async_enqueue() is a wrapper over the async_enqueue_buffer() call
to AudioServer. This allows users to asyncronously enqueue audio
samples, when the program requires non-blocking audio streaming.

This also makes ClientConnection use east-const everywhere.
2021-07-05 19:33:55 +02:00
kleines Filmröllchen
c8ced9f11d LibAudio: Improve latency on audio queue failures
We don't know what is a good time to wait after an audio buffer fails to
be processed by AudioServer. However, it seems like decreasing the wait
time to 10ms after such a failure should improve latency and has not
caused issues in my testing. After all, 10ms is quite some time in audio
sample magnitudes.
2021-07-05 19:33:55 +02:00
Nick Miller
9a2c80c791 SoundPlayer: Handle any input file sample rate
This commit addresses two issues:
1. If you play a 96 KHz Wave file, the slider position is incorrect,
   because it is assumed all files are 44.1 KHz.
2. For high-bitrate files, there are audio dropouts due to not
   buffering enough audio data.

Issue 1 is addressed by scaling the number of played samples by the
ratio between the source and destination sample rates.

Issue 2 is addressed by buffering a certain number of milliseconds
worth of audio data (instead of a fixed number of bytes).
This makes the the buffer size independent of the source sample rate.

Some of the code is redesigned to be simpler. The code that did the
book-keeping of which buffers need to be loaded and which have been
already played has been removed. Instead, we enqueue a new buffer based
on a low watermark of samples remaining in the audio server queue.

Other small fixes include:
1. Disable the stop button when playback is finished.
2. Remove hard-coded instances of 44100.
3. Update the GUI every 50 ms (was 100), which improves visualizations.
2021-06-21 03:13:59 +04:30
Nick Miller
34a3d08e65 LibAudio: Sleep less when the audio buffer is full
When using `aplay` to play audio files with a sample rate of 96000,
there were occasional one-second gaps in playback. This is
because the Audio::ClientConnection sleeps for a full second when
the audio buffer is full.

One second is too long to sleep, especially for high-bitrate files.
Changing the sleep to a more reasonable value like 100 ms ensures
we attempt to enqueue again before the audio buffer runs empty.
2021-06-21 03:13:59 +04:30
Andreas Kling
c1c252ddb2 LibIPC: Remove unnecessary IPC::ServerConnection::handshake()
This is no longer used by any of our IPC pairs.
2021-05-23 09:53:55 +02:00
Andreas Kling
5424372d50 AudioServer: Remove unnecessary greet() message 2021-05-23 09:53:55 +02:00
Gunnar Beutner
eb21aa65d1 Userland: Make IPC results with one return value available directly
This changes client methods so that they return the IPC response's
return value directly - instead of the response struct - for IPC
methods which only have a single return value.
2021-05-03 21:14:40 +02:00
Gunnar Beutner
5bb79ea0a7 Userland: Update IPC calls to use proxies
This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
2021-05-03 21:14:40 +02:00
Gunnar Beutner
065040872f Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets
its own unique method name now.
2021-05-03 21:14:06 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
1ce03f4f34 LibIPC: Stop sending client ID to clients
The client ID is not useful to normal clients anymore, so stop telling
everyone what their ID is.
2021-02-01 11:32:00 +01:00
Andreas Kling
2cd16778b5 AudioServer+LibAudio: Pass audio buffers as Core::AnonymousBuffer
This was the last remaining user of shbufs! :^)
2021-01-17 09:07:32 +01:00
Andreas Kling
64610ca80e Everywhere: Remove a bunch of <AK/SharedBuffer.h> includes 2021-01-16 11:26:53 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibAudio/ClientConnection.cpp (Browse further)