These actions were not updated accordingly when one scrolled through the
document, and thus one could accidentally, for example, move to the next
page when standing on the last, which caused a crash.
This commit fixes that behavior, toggling the actions' enabled status
depending on the new page being displayed.
Now that the Renderer accepts preferences, PDFViewer can offer ways for
changing these preferences. The first step in this direction is to add a
checkbox that allows toggling whether clipping paths are visible or not.
A Config item has also been added to remember this setting.
And adjust some GML properties. Since a808cfa, splitters grow
opportunistically. Setting them to fixed sizes now quite literally
fixes them in place. Fixes immovable splitters missed in the
aforementioned commit.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
Security handlers manage encryption and decription of PDF files. The
standard security handler uses RC4/MD5 to perform its crypto (AES as
well, but that is not yet implemented).
This implements the rotate cw/ccw actions in PDFViewer.
Since the rendered pages are stored in a HashMap for caching,
the bitmap is wrapped in a struct with the current rotation.
This way the caching works as expected while zooming, and a new bitmap
is rendered when the page is rotated.
The open_outline_action logic was backwards resulting in it
being closed on the first click and opened on the second,
and opposite if document->outline() was true.
There was also a collision with the Ctrl+O shortcut for opening a
document, this changes it to Ctrl+S instead.
This commit also changes the wording to 'Toogle' instead of 'Open/Close'
since the text wasn't updated as expected, and lastly, add a View menu
with the action.
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
go-up.png and go-down.png don't exist (and would look silly here, with
the buttons being next to each other horizontally). Use go-back.png and
go-forward.png instead.