The HTMLMediaElement, for example, contains spec text which states any
ongoing fetch process must be "stopped". The spec does not indicate how
to do this, so our implementation is rather ad-hoc.
Our current implementation may cause a crash in places that assume one
of the fetch algorithms that we set to null is *not* null. For example:
if (fetch_params.process_response) {
queue_fetch_task([]() {
fetch_params.process_response();
};
}
If the fetch process is stopped after queuing the fetch task, but not
before the fetch task is run, we will crash when running this fetch
algorithm.
We now track queued fetch tasks on the fetch controller. When the fetch
process is stopped, we cancel any such pending task.
It is a little bit awkward maintaining a fetch task ID. Ideally, we
could use the underlying task ID throughout. But we do not have access
to the underlying task nor its ID when the task is running, at which
point we need some ID to remove from the pending task list.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
If a function that captures a GC-allocated object is owned by another
GC-allocated object, it is more preferable to use JS::HeapFunction.
This is because JS::HeapFunction is visited, unlike introducing a new
heap root as JS::SafeFunction does.
The HTMLMediaElement will need to stop fetching processes when its load
algorithm is invoked while a fetch is ongoing. We don't have a way to
really stop the process, due to the way it runs on nested deferred task
invocations. So for now, this swaps the fetch callbacks (e.g. to process
a fetch response) with empty callbacks.
This makes Fetch rely less on using main_thread_vm().current_realm(),
which relies on the dummy execution context if no JavaScript is
currently running.