Previously the client would only learn the mime type of what was being
dropped on it once the drop occurred. To enable more sophisticated
filtering of drag & drop, we now pass along the list of mime types being
dragged to the client with each MouseMove event.
(Note that MouseMove is translated to the various Drag* events in LibGUI
on the client side.)
When a new modal window is created, we still want to forward the
WindowDeactivated event to its parent window, despite it being blocked
by the newly created modal (which causes WindowServer's Window::event()
to ignore all incoming events from WindowManager for that window).
This fixes the "terminal doesn't stop blinking when blocked by modal
window" bug.
The desktop can now be split up into halves (both vertical and
horizontal) and quarters by dragging a window into the corresponding
edge or corner.
This makes tiling behave more like you would expect from similiar
window managers.
This makes most operations thread safe, especially so that they
can safely be used in the Kernel. This includes obtaining a strong
reference from a weak reference, which now requires an explicit
call to WeakPtr::strong_ref(). Another major change is that
Weakable::make_weak_ref() may require the explicit target type.
Previously we used reinterpret_cast in WeakPtr, assuming that it
can be properly converted. But WeakPtr does not necessarily have
the knowledge to be able to do this. Instead, we now ask the class
itself to deliver a WeakPtr to the type that we want.
Also, WeakLink is no longer specific to a target type. The reason
for this is that we want to be able to safely convert e.g. WeakPtr<T>
to WeakPtr<U>, and before this we just reinterpret_cast the internal
WeakLink<T> to WeakLink<U>, which is a bold assumption that it would
actually produce the correct code. Instead, WeakLink now operates
on just a raw pointer and we only make those constructors/operators
available if we can verify that it can be safely cast.
In order to guarantee thread safety, we now use the least significant
bit in the pointer for locking purposes. This also means that only
properly aligned pointers can be used.
When invalidating the frame we need to properly flag that so that
we trigger rendering the frame, even if "all" was flagged as being
invalidated. Otherwise it will only get rendered if anything else
happens to trigger it (such as focus change).
Fixes#3427
When a resize_aspect_ratio is specified, and window will only be resized
to a multiple of that ratio. When resize_aspect_ratio is set, windows
cannot be tiled.
If a modal window is being minimized, it may not have its own
taskbar rectangle. In that case, try finding a parent in the
modal window stack that does have one, and use that for the
animation.
Rather than blitting and rendering each window every time, only
render what actually changed. And while doing so, only render
the portions that are visible on the screen. This avoids flickering
because flipping framebuffers isn't always perfectly in sync with
the code, so it's possible that the flip happens slightly delayed
and we can briefly see the next iteration having partially completed.
Also, avoid touching the mouse cursor unless it is in an area that
needs updating. This reduces flickering unless it is over an area
that is updated often. And because we no longer render the entire
screen, we'll save the contents below the cursor so that we can
hide it before touching that area.
Fixes#2981
This prevents windows from being opened directly on top of eachother,
and provides default behavior for when window position is not specified.
The new behavior is as follows:
- Windows that have been created without a set position are assigned one
by WindowServer.
- The assigned position is either offset from the last window that is
still in an assigned position, or a default position if no such window
is available.
When walking the modal window stack upwards, we need to check if
the top modal window is still a descendant of the window that
the parent is blocked by. Fixes not all windows being brought to
the front when trying to active a parent in the middle of the
modal window stack.
* The parent information is necessary by the Taskbar to be able to
determine a modal window's parent
* Minimize and maximize modal window stacks together
This fixes a few problems with modal windows:
* If any child window, or any child window further down the
tree is considered modal, then all windows in that chain
are modal.
* When trying to activate a window blocked by a modal child
bring the entire stack of modal windows to the front and
activate the modal window.
* A window is modal if it has a parent and it's flagged as
modal, regardless of whether the ClientConnection has
created modal windows.
This technically supports diverging modal window trees as well,
where two modal windows share the same parent, allowing both to
be activated (including for input) but not the parent. And it
should also support modal window stacks of arbitrary depth.
This solves a problem where windows don't receive a WindowInputLeft
event when popup menus are opened. This prevented ComboBox being
closed when right clicking the application on the task bar.
Accessory windows are windows that, when activated, will activate
their parent and bring all other accessory windows of that parent
to the front of the window stack. Accessory windows can only be
active input windows. The accessory window's parent is always the
active window regardless of whether it is also the active input
window.
In order to route input correctly, input is now sent to the active
input window, which can be any accessory window or their parent,
or any regular window.
This allows marking a MenuItem as a default action, e.g. in a
context menu for an action that reflects what e.g. a double click
would perform.
Also enhance the window menu to mark the close action as the
default, and when double clicked perform that action.
Fixes#1289
fixes#2575
The extra ResizeEvent would be handled after on_rect_change, and would
reset the size of main_widget to what it was before the resize.
Bonus: Less unnecessary events.
Each window now has an associated progress integer that can be updated
via the SetWindowProgress IPC call.
This can be used by clients to indicate the progress of ongoing tasks.
Any number in the range 0 through 100 indicate a progress percentage.
Any other number means "no progress"
Instead, we now tell Windows to invalidate themselves. Window will then
pass on the requests to Compositor.
My basic idea here is that WindowManager should do window management,
dealing with incoming events, moving, resizing, etc. Compositor should
deal with painting the window stack in the right order with the least
amount of effort. :^)
It didn't feel right to have a "DHCPClient" in a "Servers" directory.
Rename this to Services to better reflect the type of programs we'll
be putting in there.
2020-05-08 21:57:44 +02:00
Renamed from Servers/WindowServer/Window.cpp (Browse further)