Commit graph

12 commits

Author SHA1 Message Date
Tim Schumacher
c6d71ca727 LibCore: Rename MemoryStream to FixedMemoryStream
This is to differentiate between the upcoming `AllocatingMemoryStream`,
which automatically allocates memory as needed instead of operating on a
static memory area.
2022-12-15 13:28:29 +00:00
Tim Schumacher
f909cfbe75 LibCore: Use the new Handle type for the BitStream types
This allows us to either pass a reference, which keeps compatibility
with old code, or to pass a NonnullOwnPtr, which allows us to
comfortably chain streams as usual.
2022-12-12 16:21:39 +00:00
Tim Schumacher
312a41fddf LibAudio: Use NonnullOwnPtr to keep track of LoaderPlugin streams
This doesn't have any immediate uses, but this adapts the code a bit
more to `Core::Stream` conventions (as most functions there use
NonnullOwnPtr to handle streams) and it makes it a bit clearer that this
pointer isn't actually supposed to be null. In fact, MP3LoaderPlugin
and FlacLoaderPlugin apparently forgot to check for that completely
before starting to decode data.
2022-12-05 17:49:47 +01:00
Tim Schumacher
c57be0f474 LibAudio: Switch LoaderPlugin to a more traditional constructor pattern
This now prepares all the needed (fallible) components before actually
constructing a LoaderPlugin object, so we are no longer filling them in
at an arbitrary later point in time.
2022-12-05 17:49:47 +01:00
Lucas CHOLLET
c837a1a8de LibAudio: Factorize stream initialisation to base class LoaderPlugin
All actual plugins follow the same logic to initialize their stream,
this commit factorizes all of this to their base class: `LoaderPlugin`.
2022-10-14 23:11:23 +02:00
Lucas CHOLLET
754b129f4a LibAudio: Allow the MP3 plugin to be constructed from a byte buffer 2022-10-14 23:11:23 +02:00
Lucas CHOLLET
bb17ee8397 LibAudio: Port the MP3 plugin to Core::Stream 2022-10-14 23:11:23 +02:00
kleines Filmröllchen
00e13b5b27 LibDSP: Rename library namespace to DSP
That's the standard naming convention, but I didn't follow it when
originally creating LibDSP and nobody corrected me, so here I am one
year later :^)
2022-07-19 11:17:45 +01:00
kleines Filmröllchen
19a4b820c4 LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
2022-05-07 20:20:16 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00
Arne Elster
7223b593cb LibAudio: Add basic MP3 Decoder
This is a basic MPEG-1 layer 3 audio decoder. It supports all
sample rates and stereo modes except for freeformat.
2022-02-26 16:01:26 +01:00