This proposal has been merged into the main ECMA-402 spec. See:
https://github.com/tc39/ecma402/commit/4257160
Note this includes some editorial and normative changes made when the
proposal was merged into the main spec, but are not in the proposal spec
itself. In particular, the following AOs were changed:
PartitionNumberRangePattern (normative)
SetNumberFormatDigitOptions (editorial)
We currently fully casefold the left- and right-hand sides to compare
two strings with case-insensitivity. Now, we casefold one code point at
a time, storing the result in a view for comparison, until we exhaust
both strings.
This might've been needed at some point to disambiguate between another
function of the same name that is in LibLocale. But now that it takes a
VM parameter, it is for sure clear to the compiler what is being called.
In order to prevent this commit from having to refactor almost all of
Intl, the goal here is to update the internal parsing/canonicalization
of locales within LibLocale only. Call sites which are already equiped
to handle String and OOM errors do so, however.
This makes construction of Utf16String fallible in OOM conditions. The
immediate impact is that PrimitiveString must then be fallible as well,
as it may either transcode UTF-8 to UTF-16, or create a UTF-16 string
from ropes.
There are a couple of places where it is very non-trivial to propagate
the error further. A FIXME has been added to those locations.
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
For example, consider the locales "en-u-nu-fullwide" or "en-u-nu-arab".
The CLDR only declares the "latn" numbering system for the "en" locale,
thus ResolveLocale would change the locale to "en-u-nu-latn". This patch
allows using non-latn numbering systems digits.
This contains minimal changes to parse newly added and modified options
from the Intl.NumberFormat V3 proposal, while maintaining main spec
behavior in Intl.NumberFormat.prototype.format. The parsed options are
reflected only in Intl.NumberFormat.prototype.resolvedOptions and the js
REPL.
This is an editorial change in the Intl spec. See:
https://github.com/tc39/ecma402/commit/087995chttps://github.com/tc39/ecma402/commit/233d29c
This also adds a missing spec link for the sanctioned units and fixes a
broken spec link for IsSanctionedSingleUnitIdentifier. In LibUnicode,
the NumberFormat generator is updated to use the constexpr helper to
retrieve sanctioned units.
We have a fair amount of hard-coded keywords / aliases that can now be
replaced with real data from BCP 47. As a result, the also changes the
awkward way we were previously generating keys. Before, we were more or
less generating keywords as a CSV list of keys, e.g. for the "nu" key,
we'd generate "latn,arab,grek" (ordered by locale preference). Then at
runtime, we'd split on the comma. We now just generate spans of keywords
directly.