With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This is a first pass at implementing CRC2D.createPattern() and the
associated CanvasPattern object. This implementation only works for a
few of the required image sources [like CRC2D.drawImage()], and does
not yet support transforms. Other than that it supports everything
else (which is mainly the various repeat modes).