This probably won't be the final API for getting color spaces
from images, since some formats just store an "is sRGB?" flag
instead of a full profile. Instead, once everything works,
we probably want to give every Bitmap a pointer to some
color space abstraction.
But we can always change this later, once things are further along
and better understood.
When trying to figure out the correct implementation, we now have a very
strong distinction on plugins that are well suited for sniffing, and
plugins that need a MIME type to be chosen.
Instead of having multiple calls to non-static virtual sniff methods for
each Image decoding plugin, we have 2 static methods for each
implementation:
1. The sniff method, which in contrast to the old method, gets a
ReadonlyBytes parameter and ensures we can figure out the result
with zero heap allocations for most implementations.
2. The create method, which just creates a new instance so we don't
expose the constructor to everyone anymore.
In addition to that, we have a new virtual method called initialize,
which has a per-implementation initialization pattern to actually ensure
each implementation can construct a decoder object, and then have a
correct context being applied to it for the actual decoding.
Adapt BMPImageDecoderPlugin to support BMP images included in ICOns.
ICOImageDecoderPlugin now uses BMPImageDecoderPlugin to decode all
BMP images instead of it's own ad-hoc decoder which only supported
32 bpp BMPs.
Error::from_string_literal now takes direct char const*s, while
Error::from_string_view does what Error::from_string_literal used to do:
taking StringViews. This change will remove the need to insert `sv`
after error strings when returning string literal errors once
StringView(char const*) is removed.
No functional changes.
I believe the issue was caused by the product of two u16s being promoted
to (signed) int, which can cause unwanted overflow behaviour when
comparing to size_t. Casting each term to size_t before the
multiplication makes the comparison unsigned.
We had a bunch of old unused wrapper functions for each image codec that
would load a supported image with a given path. Nobody actually used
them, so let's just get rid of load_png(), load_gif(), etc.
To transparently support multi-frame images, all decoder plugins have
already been updated to return their only bitmap for frame(0).
This patch completes the remaining cleanup work by removing the
ImageDecoder::bitmap() API and having all clients call frame() instead.
Making a bitmap non-volatile after being volatile may fail to allocate
physical pages after the kernel stole the old pages in a purge.
This is different from the pages being purged, but reallocated. In that
case, they are simply replaced with zero-fill-on-demand pages as if
they were freshly allocated.
This was a really weird thing to begin with, purgeable bitmaps were
basically regular bitmaps without a physical memory reservation.
Since all the clients of this code ended up populating the bitmaps
with pixels immediately after allocating them anyway, there was no
need to avoid the reservation.
Instead, all Gfx::Bitmaps are now purgeable, in the sense that they
can be marked as volatile or non-volatile.
The only difference here is that allocation failure is surfaced when
we try to create the bitmap instead of during the handling of a
subsequent page fault.
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.
Also clean up some stale math includes and improper floatingpoint usage.
Bitmap files use negative height values to signify that the image
should be rendered top down, but if the height value equals to the
minimum value, negating it to get the actual height results in UB.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.