Commit graph

14 commits

Author SHA1 Message Date
Ben Wiederhake
a8391d5a60 Everywhere: Remove unused includes of AK/Array.h
These instances were detected by searching for files that include
Array.h, but don't match the regex:
\\b(Array(?!\.h>)|iota_array|integer_sequence_generate_array)\\b
These are the three symbols defined by Array.h.

In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
2023-01-02 20:08:35 +00:00
Stephan Unverwerth
49139d5f4e LibSoftGPU: Allow binding a fragment shader 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
2022-12-17 22:39:09 -07:00
MacDue
27fae78335 Meta+Userland: Pass Gfx::IntSize by value
Just two ints like Gfx::IntPoint.
2022-12-07 11:48:27 +01:00
Jelle Raaijmakers
00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
dda5987684 LibGL+LibGPU+LibSoftGPU: Remove concept of layer in favor of depth
Looking at how Khronos defines layers:

  https://www.khronos.org/opengl/wiki/Array_Texture

We both have 3D textures and layers of 2D textures, which can both be
encoded in our existing `Typed3DBuffer` as depth. Since we support
depth already in the GPU API, remove layer everywhere.

Also pass in `Texture2D::LOG2_MAX_TEXTURE_SIZE` as the maximum number
of mipmap levels, so we do not allocate 999 levels on each Image
instantiation.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
44953a4301 LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d
These two methods copy from the frame buffer to (part of) a texture.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
eb81b66b4e LibGL+LibGPU+LibSoftGPU: Rename blit_color_buffer_to
This makes it consistent with our other `blit_from_color_buffer` and
paves the way for a third method that will be introduced in one of the
next commits.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
84c4b66721 LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
In OpenGL this is called the (base) internal format which is an
expectation expressed by the client for the minimum supported texel
storage format in the GPU for textures.

Since we store everything as RGBA in a `FloatVector4`, the only thing
we do in this patch is remember the expected internal format, and when
we write new texels we fixate the value for the alpha channel to 1 for
two formats that require it.

`PixelConverter` has learned how to transform pixels during transfer to
support this.
2022-08-27 12:28:05 +02:00
Jelle Raaijmakers
eb7c3d16fb LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
A GPU (driver) is now responsible for reading and writing pixels from
and to user data. The client (LibGL) is responsible for specifying how
the user data must be interpreted or written to.

This allows us to centralize all pixel format conversion in one class,
`LibSoftGPU::PixelConverter`. For both the input and output image, it
takes a specification containing the image dimensions, the pixel type
and the selection (basically a clipping rect), and converts the pixels
from the input image to the output image.

Effectively this means we now support almost all OpenGL 1.5 formats,
and all custom logic has disappeared from:
  - `glDrawPixels`
  - `glReadPixels`
  - `glTexImage2D`
  - `glTexSubImage2D`

The new logic is still unoptimized, but on my machine I experienced no
noticeable slowdown. :^)
2022-08-27 12:28:05 +02:00
RKBethke
0836912a6d LibGL+LibGPU+LibSoftGPU: Implement and expose glClipPlane
This commit implements glClipPlane and its supporting calls, backed
by new support for user-defined clip planes in the software GPU clipper.

This fixes some visual bugs seen in the Quake III port, in which mirrors
would only reflect correctly from close distances.
2022-05-11 23:09:47 +02:00
Jelle Raaijmakers
a20bf80b05 LibGL+LibGPU+LibSoftGPU: Implement point and line drawing
Implement (anti)aliased point drawing and anti-aliased line drawing.
Supported through LibGL's `GL_POINTS`, `GL_LINES`, `GL_LINE_LOOP` and
`GL_LINE_STRIP`.

In order to support this, `LibSoftGPU`s rasterization logic was
reworked. Now, any primitive can be drawn by invoking `rasterize()`
which takes care of the quad loop and fragment testing logic. Three
callbacks need to be passed:

* `set_coverage_mask`: the primitive needs to provide initial coverage
   mask information so fragments can be discarded early.
* `set_quad_depth`: fragments survived stencil testing, so depth values
  need to be set so depth testing can take place.
* `set_quad_attributes`: fragments survived depth testing, so fragment
  shading is going to take place. All attributes like color, tex coords
  and fog depth need to be set so alpha testing and eventually,
  fragment rasterization can take place.

As of this commit, there are four instantiations of this function:

* Triangle rasterization
* Points - aliased
* Points - anti-aliased
* Lines - anti-aliased

In order to standardize vertex processing for all primitive types,
things like vertex transformation, lighting and tex coord generation
are now taking place before clipping.
2022-05-09 21:49:48 +02:00
Stephan Unverwerth
5bb76e9b63 LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
This loads libsoftgpu.so during GLContext creation and instantiates the
device class which is then passed into the GLContext constructor.
2022-04-06 11:32:24 +02:00
Stephan Unverwerth
211d24a218 LibGL+LibGPU+LibSoftGPU: Add virtual base class for devices
This adds a virtual base class for GPU devices located in LibGPU.
The OpenGL context now only talks to this device agnostic interface.

Currently the device interface is simply a copy of the existing SoftGPU
interface to get things going :^)
2022-04-06 11:32:24 +02:00