Using the walk_device_tree helper, we can walk the device tree from the
beginning looking for a specific property node. It's still missing the
ability to get property lists, string lists, and property-specific data.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
C++20 can automatically synthesize `operator!=` from `operator==`, so
there is no point in writing such functions by hand if all they do is
call through to `operator==`.
This fixes a compile error with compilers that implement P2468 (Clang
16 currently). This paper restores the C++17 behavior that if both
`T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be
rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators
makes the rewriting possible again.
See https://reviews.llvm.org/D134529#3853062
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
Even though the toolchain implicitly links against -lc, it does not know
where it should get LibC from except for the sysroot. In the case of
Clang this causes it to pick up the LibC stub instead, which might be
slightly outdated and feature missing symbols.
This is currently not an issue that manifests because we pass through
the dependency on LibC and other libraries by accident, which causes
CMake to link against the LibC target (instead of just the library),
and thus points the linker at the build output directory.
Since we are looking to fix that in the upcoming commits, let's make
sure that everything will still be able to find the proper LibC first.