Previously we were using the HTML parse_dimension_value method for the
height and width attributes of an SVG element. These attributes should
however be treated as css properties instead and thus also support
calc() and absolute units so we use the css parser for this instead.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
If the `width` and `height` attributes are provided, we derive the
intrinsic size and ratio from them.
Otherwise, we trace a rectangle around the geometry elements inside
the SVG and use the size of that as the intrinsic size.
This is definitely far from correct, but is still a much better guess
at the intrinsic size than nothing.
This makes SVG-in-HTML behave quite a bit better by following general
replaced layout rules. It also turns <svg> elements into inline-level
boxes instead of block-level boxes.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
This makes the selected-in-the-inspector outline appear in the right
place. We take the stroke-width into account when producing the
bounding box, which makes the fit nice and snug. :^)
Instead of trying to layout SVG boxes as if they are regular CSS boxes,
let's invent an "SVG formatting context" and let it manage SVG boxes.
To facilitate this, Layout::SVGBox no longer inherits from ReplacedBox,
and is instead a simple, "inline-block" style BlockBox.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *