The name "initial containing block" was wrong for this, as it doesn't
correspond to the HTML element, and that's specifically what it's
supposed to do! :^)
The goal here is to allow Cell::initialize to return a ThrowCompletion,
to handle OOM for example. Cell.h will then need to include Completion.h
which must include Value.h. This currently can't happen because Value.h
includes BigInt.h, which in turn includes Cell.h. So we would have an
include cycle.
This removes BigInt.h from Value.h, as it is forward-declarable (it is
only referred to with a reference or pointer). Then the Value overload
for Cell::Visitor::visit is moved to Cell.h, and missing BigInt.h
includes as peppered as needed.
Introduce `TableWrapper` type so table wrappers could be
distinguished from block containers and override width
calculation for table wrappers (CSS 2.2 spec, section 17.5.2)
inside BFCs in the way that their width should be equal to
width of table box they wrap.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
According to table fixup algorithm:
https://www.w3.org/TR/css-tables-3/#fixup-algorithm
around every table-root should be generated anonymous
box wrapper.
Also this patch implements important part of CSS 2.2
spec that is currently not present in CSS Tables 3
spec draft: https://www.w3.org/TR/CSS22/tables.html#model
that portion of computed properties should be moved
from table-root to table wrapper box. Without having
this part implemented height of absolutely positioned
table with `height: auto` won't be computed correctly.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Now that both the layout tree and browsing context are GC-allocated,
we can formalize their relationship a bit better by having layout
nodes keep a NonnullGCPtr to the browsing context.
This makes the previously-indirect link direct, removing an unpleasant
"how do we know the browsing context is alive" question when accessing
it from the layout tree.
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.
It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
Instead of storing two JS::Handles into the DOM, we can combine them
into a single one.
If the layout node is anonymous, m_dom_node points to the DOM::Document.
Otherwise, m_dom_node points to the associated DOM node.
The anonymous state is moved to an m_anonymous boolean member.
This cuts the number of JS::Handles created by the layout tree in half
(and shrinks Layout::Node by 8 bytes).
These were totally ad-hoc before, is_inline() was based on a boolean
flag on Layout::Node that we set in various situations.
Meanwhile, is_inline_block() was a combination on is_inline() plus a
type check to see if the layout node inherited from BlockContainer.
This patch replaces the above mess with simple lookups of the CSS
display value. Note that layout nodes without their own style (i.e text
nodes) are automatically assumed to be inline and non-blocks. This has
to be special-cased since layout nodes without style will consult the
style of their parent, so without short-circuiting this would break.
I couldn't find anything in the specs about this, but GMail uses
empty generated boxes (`::before` and `::after` with `content: ""`)
inside a flexbox container in order to vertically center things.
The flexbox spec tells us to not generate flex items for empty
*anonymous* boxes, so we continue not doing that, but generated boxes
(any pseudo-element box) now always produce a flex item. This probably
isn't perfect either, and we'll have to revisit it for stuff like
`::first-letter`.
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This commit moves both the ImageStyleValue and LinearGradientStyleValue
to a common base class of AbstractImageStyleValue. This abstracts
getting the natural_width/height, loading/resolving, and painting
the image.
Now for 'free' you get:
- Linear gradients working with the various background sizing/repeat
properties.
- Linear gradients working as list-markers :^) -- best feature ever!
P.s. This commit is a little large as it's tricky to make this change
incrementally without breaking things.
This state is less static than we originally assumed, and there are
special formatting context-specific rules that say certain sizes are
definite in special circumstances.
To be able to support this, we move the has-definite-size flags from
the layout node to the UsedValues struct instead.
Instead, put them in a Vector<OwnPtr<NodeState>>. Each layout node
has a unique index into the vector. It's a simple serial ID assigned
during layout tree construction. Every new layout restarts the sequence
at 0 for the next ICB.
This is a huge layout speed improvement on all content.
Previously, we had three layout modes:
- Normal:
- Everything uses the computed values from CSS.
- MinContent:
- Containing blocks act as if they have 0 width.
- All line breaking opportunities are taken.
- MaxContent:
- Containing blocks act as if they have infinite width.
- Only forced line breaks are accepted.
The above was based on a set of misunderstandings of CSS sizing.
A major problem with the above was that *all* containing blocks
behaved differently during intrinsic size layout, not just the
relevant one.
With this patch there are only two layout modes:
- Normal:
- Everything uses the computed values from CSS.
- IntrinsicSizeDetermination:
- One or more boxes have size constraints applied.
There are two size constraints per layout box, set here:
- FormattingState::NodeState::width_constraint
- FormattingState::NodeState::height_constraint
They are of type SizeConstraint and can be one of None, MinContent,
or MaxContent. The default is None.
When performing an IntrinsicSizeDetermination layout, we now assign
a size constraint to the box we're trying to determine the intrinsic
size of, which is then honored by using two new helpers to query
the dimensions of containing blocks:
- FormattingContext::containing_block_width_for(Box)
- FormattingContext::containing_block_height_for(Box)
If there's a relevant constraint in effect on the Box, the size of
its containing block is adjusted accordingly.
This is essentially an implementation of the "available space"
constraints from CSS-SIZING-3. I'm sure some things will break from
this, and we'll have to deal with that separately.
Spec: https://drafts.csswg.org/css-sizing-3/#available
The old mode names, while mechanically accurate, didn't really reflect
their relationship to the CSS specifications.
This patch renames them as follows:
Default => Normal
AllPossibleLineBreaks => MinContent
OnlyRequiredLineBreaks => MaxContent
There's also now an explainer comment with the LayoutMode enum about the
specific implications of layout in each mode.
1. Make this decision *after* we've inserted the layout node into the
layout tree. Otherwise, we can't reach its containing block!
2. Per css-sizing-3, consider auto-sized blocks whose sizes resolve
solely against other definite sizes as definite themselves.
In particular, (2) makes us consider width:auto block children of a
definite-size containing block as having definite size. This becomes
very important in flex layout.
Everything related to hit testing is better off using the painting tree.
The thing being mousemoved over is a paintable, so let's hand that out
directly instead of the corresponding layout node.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
This patch adds a map of Layout::Node to FormattingState::NodeState.
Instead of updating layout nodes incrementally as layout progresses
through the formatting contexts, all updates are now written to the
corresponding NodeState instead.
At the end of layout, FormattingState::commit() is called, which
transfers all the values from the NodeState objects to the Node.
This will soon allow us to perform completely non-destructive layouts
which don't affect the tree.
Note that there are many imperfections here, and still many places
where we assign to the NodeState, but later read directly from the Node
instead. I'm just committing at this stage to make subsequent diffs
easier to understand.
This returns a String with this format:
- LayoutNodeClassName<TAG_NAME>#id.class1.class2.class3
I've rewritten this function 10+ times at this point, so I'm just gonna
add it to the repository for future debugging needs. :^)
The existing implementation, which is used by Node::hit_test() and
sub-classes, does not include stacking contexts which prevents hit
testing from returning elements contained by those stacking contexts
in some situations.
This is quite rough and definitely not optimal. The stacking contexts
are not retrieved in the correct order. They should be sorted by
z-index then tree order.
This change makes DuckDuckGo technically usable with all the absolute
and relative positioning they use.