Since BodyInit and Headers are tightly coupled to both Request and
Response, I chose to do all of them at once instead of introducing a
bunch of temporary conversion glue code.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
Move the macro to LibJS and change it to return a throw completion
instead of a WebIDL exception. This will let us use this macro within
LibJS to handle OOM conditions.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is the way.
On a more serious note, there's no reason to keep adding ref-counted
classes to LibWeb now that the majority of classes is GC'd - it only
adds the risk of discovering some cycle down the line, and forces us to
use handles as we can't visit().
This allows us to use this:
```cpp
auto header = TRY_OR_RETURN_OOM(realm,
Infrastructure::Header::from_string_pair(name, value));
```
Instead of the somewhat unwieldly:
```cpp
auto header = Infrastructure::Header {
.name = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(name.bytes())),
.value = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(value.bytes())),
};
```
This is needed to eventually share a header list between a Request or
Response object's internal infra request/response and the object's
exposed Header object.
This code generator no longer creates JS wrappers for platform objects
in the old sense, instead they're JS objects internally themselves.
Most of what we generate now are prototypes - which can be seen as
bindings for the internal C++ methods implementing getters, setters, and
methods - as well as object constructors, i.e. bindings for the internal
create_with_global_object() method.
Also tweak the naming of various CMake glue code existing around this.
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception