This patch does two things:
- We now use u32 instead of size_t for the hops and index fields
in EnvironmentCoordinate. This means we're limited to an environment
nesting level and variable count of 4Gs respectively.
- Instead of wrapping it in an Optional, EnvironmentCoordinate now has
a custom valid/invalid state using a magic marker value.
These two changes reduce the size of Identifier by 16 bytes. :^)
This patch adds a special EnvironmentCoordinate::global_marker value
that signifies that a binding lookup ended up searching the global
environment. It doesn't matter if we find it there or not, the global
marker is always returned. This allows us to bypass other environments
on subsequent access, going directly to the global environment.
This patch introduces the "environment coordinate" concept, which
encodes the distance from a variable access to the binding it ends up
resolving to.
EnvironmentCoordinate has two fields:
- hops: The number of hops up the lexical environment chain we have
to make before getting to the resolved binding.
- index: The index of the resolved binding within its declarative
environment record.
Whenever a variable lookup resolves somewhere inside a declarative
environment, we now cache the coordinates and reuse them in subsequent
lookups. This is achieved via a coordinate cache in JS::Identifier.
Note that non-strict direct eval() breaks this optimization and so it
will not be performed if the resolved environment has been permanently
screwed by eval().
This makes variable access *significantly* faster. :^)