This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
with WindowInput{Preempted,Restored} Events and allow Widgets to save
the state of their focus preemption. As of now, only Popups will
preempt input and trigger these events.
LibWeb's Window object will need to know the OS-level position and size
of the GUI::Window for e.g. screenX, screenY, outerWidth, outerHeight.
It will also need to know about changes to that data.
This was intentionally enabled with WindowModes as a new Taskbar
convenience, but on second thought, it doesn't add up visually.
Taskbar buttons show blockers' context menus when available,
which is a bit confusing when the window isn't visible. The
modeless window's disabled context menu options and inactive title
bar also contradict the button. So, this patch reenables the
restriction for now. Blocking modals you don't want to answer to
immediately can still be tucked away on another workspace.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
It's useful to be able to print mouse button names to the user in other
parts of the system.
Went with a hardcoded switch instead of an enumeration macro like
KeyCode since there were only a handful of cases, and it's unlikely that
many more will ever be added (but can always change it then)
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.
This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
This adds a keyboard event for Super+0 to Super+9. Later to be consumed
in the taskbar.
Currently only this keyboard sequence is supported:
- Super key down
- Digit key down
But not this:
- Super key down
- Digit key down
- Digit key up
- Digit key down
Applets and windows would like to be able to know when the applet
area has been resized. For example, this happens asynchronously after
an applet has been resized, so we cannot then rely on the applet area
position synchronously after resizing. This adds a new message
applet_area_rect_changed and associated Event AppletAreaRectChange,
and the appropriate virtual functions.
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
To make Assistant useful we need a way to quickly trigger it. I've
added a new specialized event coming from the window server for when a
user is holding down 'Super' and hits 'Space'.
The Taskbar will be able to listen for this event and spawn a new
instance of the Assistant if it's not already running.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This commit adds an event called WM_SuperKeyPressed which is sent to all
windows via WindowManagerServerConnection.
The event is fired from WindowManager when the super key is pressed,
which is the windows key on most keyboards :)
We now send out MenuItemEntered and MenuItemLeft messages to the client
when the user hovers/unhovers menu items.
On the client side, these become GUI::ActionEvent, with one of two
types: ActionEnter or ActionLeave. They are sent to the Application.
This will allow GUI applications to react to these events.
Having to rely on GUI::Desktop's on_rect_change is quite limiting and a
bit awkward (continuing to use it would mean having to setup the
callback in every application using a webview) - we need a better way of
letting widgets know of a screen rect change automatically.
The specific use case will be IPWV/OOPWV which need to keep track of the
screen rect and notify the WebContent service of any change (which on
its own deliberately can't interact with WindowServer at all).
It'll also be useful for notification windows and the taskbar, which
currently both rely on the GUI::Desktop callback but will now be able to
listen and react to the event themselves.
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.
This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.