Commit graph

5 commits

Author SHA1 Message Date
Liav A
dd7633c5f4 Kernel/Audio: Propagate errors when creating AudioChannels
While doing this, we can also just return a normal RefPtr instead of a
LockRefPtr, because we create these channels when initializing an audio
controller, and never change the pointer in AudioController instances
after their initialization, hence no locking is necessary.
2023-04-14 19:23:12 +02:00
Liav A
4921561687 Kernel/Audio: Simplify initialization sequence for drivers
Instead of enumerating all available controllers and then ask each to
find its audio channels, we change the initialization sequence to match
what happens in the Networking subsystem and Graphics subsystem - we
essentially probe for a matching driver on a PCI device, create a device
instance, and immediately initialize it.

This in fact allows us to immediately find any hardware initialization
issues and report it, and then dropping the created instance, as usually
being done in other initialization paths in the Kernel.

This also opens the opportunity to propagate errors when failed to
initialize an AudioChannel instance, and it will be addressed in a
future commit.
2023-04-14 19:23:12 +02:00
Andreas Kling
11eee67b85 Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
2022-08-20 17:20:43 +02:00
Andreas Kling
e475263113 AK+Kernel: Add AK::AtomicRefCounted and use everywhere in the kernel
Instead of having two separate implementations of AK::RefCounted, one
for userspace and one for kernelspace, there is now RefCounted and
AtomicRefCounted.
2022-08-20 17:15:52 +02:00
Liav A
6efa27537a Kernel/Audio: Introduce a new design architecture for the subsystem
We have 3 new components:
1. The AudioManagement singleton. This class like in other subsystems,
is responsible to find hardware audio controllers and keep a reference
to them.
2. AudioController class - this class is the parent class for hardware
controllers like the Sound Blaster 16 or Intel 82801AA (AC97). For now,
this class has simple interface for getting and controlling sample rate
of audio channels, as well a write interface for specific audio channel
but not reading from it. One AudioController object might have multiple
AudioChannel "child" objects to hold with reference counting.
3. AudioChannel class - this is based on the CharacterDevice class, and
represents hardware PCM audio channel. It facilitates an ioctl interface
which should be consistent across all supported hardware currently.
It has a weak reference to a parent AudioController, and when trying to
write to a channel, it redirects the data to the parent AudioController.
Each audio channel device should be added into a new directory under the
/dev filesystem called "audio".
2022-02-14 11:39:19 +01:00