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9 commits

Author SHA1 Message Date
Andrew Kaster
b54be387a3
Merge df422f2028 into 3eefa464ee 2025-01-02 11:40:21 +00:00
Andrew Kaster
7da0b5f1f3 LibWeb: Support GL_TEXTURE_2D for the ANGLE target
This will be the returned egl configuration attribute for
EGL_BIND_TO_TEXTURE_TARGET_ANGLE once we transition to using the
Metal ANGLE backend directly.
2024-12-20 17:47:42 -07:00
Aliaksandr Kalenik
30d915c361 LibGfx+LibWeb: Specify bottom left origin for WebGL's PaintingSurface
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By doing that we eliminate the need for the vertical flip flag.

As a side effect it fixes the bug when doing:
`canvasContext2d.drawImage(canvasWithWebGLContext, 0, 0);`
produced a flipped image because we didn't account for different origin
while serializing PaintingSurface into Gfx::Bitmap.

Visual progress on https://ciechanow.ski/curves-and-surfaces/
2024-12-20 20:47:45 +01:00
Aliaksandr Kalenik
145bb0f849 LibWeb/WebGL: Implement getSupportedExtensions() 2024-12-13 09:19:10 +01:00
Aliaksandr Kalenik
46cbbda944 LibWeb: Increase SkSurface's generation id when it's modified by WebGL
Skia is not aware of surface modifications done by WebGL, so we need to
manually increase generation id whenver WebGL invokes a writing
function.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
45e0f50463 LibWeb: Flip vertically PaintingSurface attached to WebGL context
OpenGL's origin is at the bottom-left corner, while Skia's origin is at
the top-left corner. This change adds a transformation to compensate for
this difference when rendering PaintingSurface attached to WebGL
context.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
38488b9ef3 LibWeb: Implement GLES2 context creation
For now only macOS is supported.

IOSurface is used as a backing store because it will allow us to read
it from Skia and write to it from OpenGL without any extra copying:
- ANGLE_metal_texture_client_buffer extension is used to create
  EGLSurface from IOSurface.
- Then the same IOSurface is wrapped into Metal texture and passed to
  Skia allowing to share the same memory between Skia Metal backend and
  ANGLE.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
f719b05ab9 LibWeb: Delegate painting surface allocation to canvas's active context
This change prepares for the addition of WebGL support, where painting
surface allocation process will differ from that of context2d.
2024-12-03 23:35:45 +01:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00
Renamed from Userland/Libraries/LibWeb/WebGL/OpenGLContext.cpp (Browse further)