This change makes WebGL to use LibGL only in SerenityOS, and the
platform's OpenGL driver in Ladybird if it is available.
This is implemented by introducing wrapper class between WebGL and
OpenGL calls. This way it will also be possible to provide more
complete support in Ladybird even if we don't yet have all needed
calls implemented in LibGL.
For now, the wrapper class makes all GL calls virtual. However, we
can get rid of this and implement it at compile time in case of
performance problems.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This allows HTMLCanvasElement and WebGL rendering contexts to share
their lifetime, as JS allows them to arbitrarily access them at any
time and WebGLRCB.canvas expects a non-null return value.