This avoids constantly re-rendering the same SVG image over and over
during painting when it's being used at a couple of different sizes
(for example when used as a CSS background).
This change fixes GC-leak caused by following mutual dependency:
- SVGDecodedImageData owns JS::Handle for Page.
- SVGDecodedImageData is owned by visited objects.
by making everything inherited from HTML::DecodedImageData and
ListOfAvailableImages to be GC-allocated.
Generally, if visited object has a handle, very likely we leak
everything visited from object in a handle.
This is a first step towards removing the various Page& and Page*
we have littering the engine with "trust me bro" safety guarantees.
Co-Authored-By: Andreas Kling <kling@serenityos.org>
This is a first step towards simplifying the ownership model of
Web::Page. Soon Web::Page will store its WebClient as a
NonnullGCPtr to help solve lifetime issues of the client being
destroyed before the page.
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
This allows us to retain perfect precision for aspect ratios derived
from either the intrinsic sizes of replaced elements, or the
`aspect-ratio` CSS property.
This forces us to diverge from the spec, but it's for a good cause:
by moving it into ImageRequest, we'll be able to reuse fetching and
decoding logic from CSS and other places.
This patch also makes ImageRequests shareable, currently keyed by
the URL (this part needs improvement!)
In order to separate the SVG content from the rest of the engine, it
gets its very own Page, PageClient, top-level browsing context, etc.
Unfortunately, we do have to get the palette and CSS/device pixel ratios
from the host Page for now, maybe that's something we could refactor in
the future.
Note that this doesn't work visually yet, since we don't calculate the
intrinsic sizes & ratio for SVG images. That comes next. :^)
This allows the painting subsystem to request a bitmap with the exact
size needed for painting, instead of being limited to "just give me a
bitmap" (which was perfectly enough for raster images, but not for
vector graphics).