This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
Rather than try to lay out masks normally, this updates the TreeBuilder
to create layout nodes for masks as a child of their user (i.e. the
masked element). This allows each use of a mask to be laid out
differently, which makes supporting `maskContentUnits=objectBoundingBox`
fairly easy.
The `SVGFormattingContext` is then updated to lay out masks last (as
their sizing may depend on their parent), and treats them like
viewports.
This is pretty ad-hoc, but the SVG specification does not give any
guidance on how to actually implement this.
Instead of crashing with a TODO() on half of the test cases generated by
Domato, let's just return a zeroed-out SVGAnimatedLength or
SVGAnimatedNumber from getters that return them.
We'll eventually have to implement these correctly, but crashing is not
productive since it blocks us from finding other issues.
Since SVG gradients can reference each other, we have to keep track of
visited gradients when traversing the link chain, or we will recurse
infinitely when there's a reference cycle.
With this the `<circle>` element now correctly parses percentage sizes,
and resolves them relative to the viewport.
The rest of the geometry elements are still left TODO.
This will allow resolving paths that use sizes that are relative to the
viewport. This necessarily removes the on element caching, which has
been redundant for a while as computed paths are stored on the
paintable.
This avoids constantly re-rendering the same SVG image over and over
during painting when it's being used at a couple of different sizes
(for example when used as a CSS background).
In this change, updating layout and painting are moved to the EventLoop
processing steps. This modification allows the addition of resize
observation dispatching that needs to happen in event loop processing
steps and must occur in the following order relative to layout and
painting:
1. Update layout.
2. Gather and broadcast resize observations.
3. Paint.
Painting command executors are defined within the "Painting" namespace,
allowing us to remove this prefix from their names.
This commit performs the following renamings:
- Painting::PaintingCommandExecutor to Painting::CommandExecutor
- Painting::PaintingCommandExecutorCPU to Painting::CommandExecutorCPU
- Painting::PaintingCommandExecutorGPU to Painting::CommandExecutorGPU
Separating the recorder list from the painter will allow us to save it
for later execution without carrying along the painter's state. This
will be useful once we have a separate thread for executing painting
commands, to which we will have to transfer commands from the main
thread.
Preparation for https://github.com/SerenityOS/serenity/pull/23108
This allows positioning a child SVG relative to its parent SVG.
Note: These have been implemented as CSS properties as in SVG 2, these
are geometry properties that can be used in CSS (see
https://www.w3.org/TR/SVG/geometry.html), but there is not much browser
support for this. It is nicer to implement than the ad-hoc SVG
attribute parsing though, so I feel it may make sense to port the rest
of the attributes specified here (which should fix some issues with
viewport relative sizes).
Previously, we were handling viewBoxes/viewports in a slightly hacky
way, asking graphics elements to figure out what viewBox to use during
layout. This does not work in all cases, and can't allow for more
complex SVGs where it is possible to have nested viewports.
This commit makes the SVGFormattingContext keep track of the
viewport/boxes, and it now lays out each viewport recursively, where
each nested `<svg>` or `<symbol>` can establish a new viewport.
This fixes some previous edge cases, and starts to allow nested
viewports (there's still some issues to resolve there).
Fixes#22931
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
Step 5 of parsing was always skipped because step 4 continues.
Running step 5 causes some of the denominators to be 0 and causes
divide by zero error in CSSPixelFraction.
SVG Image with height of 0 will cause divide by zero error when
calculating intrinsic aspect ratio of SVGDecoderImageData.
We also get a divide by zero error in AlignContent::SpaceBetween of the
FlexFormatingContext.
During auto track stretching in GridFormatingContext there is a
possibility for count_of_auto_max_sizing_tracks to stay 0.
This is the same fix as 07928129dd
also applied to the SVG script element case. Fixes a crash for the
following HTML:
```html
<svg>
<script>
location.reload();
</script>
</svg>
```
As with the linked commit:
> With this change WebContent does not crash when `location.reload()` is
> invoked but `Navigable::reload()` still not working because of spec
> issue (whatwg/html#9869) so we can't add a
> test yet.
We cannot port over Optional<FlyString> until the IDL generator supports
passing that through as an argument (as opposed to an Optional<String>).
Change to FlyString where possible, and resolve any fallout as a result.
In a bunch of cases, this actually ends up simplifying the code as
to_number will handle something such as:
```
Optional<I> opt;
if constexpr (IsSigned<I>)
opt = view.to_int<I>();
else
opt = view.to_uint<I>();
```
For us.
The main goal here however is to have a single generic number conversion
API between all of the String classes.
This patch adds basic support for the SVG `<textPath>`, so it supports
placing text along a path, but none of the extra attributes for
controlling the layout of the text. This is enough to correctly display
the MDN example.
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
This change fixes GC-leak caused by following mutual dependency:
- SVGDecodedImageData owns JS::Handle for Page.
- SVGDecodedImageData is owned by visited objects.
by making everything inherited from HTML::DecodedImageData and
ListOfAvailableImages to be GC-allocated.
Generally, if visited object has a handle, very likely we leak
everything visited from object in a handle.
This is a first step towards removing the various Page& and Page*
we have littering the engine with "trust me bro" safety guarantees.
Co-Authored-By: Andreas Kling <kling@serenityos.org>
This is a first step towards simplifying the ownership model of
Web::Page. Soon Web::Page will store its WebClient as a
NonnullGCPtr to help solve lifetime issues of the client being
destroyed before the page.
In order for same-origin NavigableContainers (iframe, frame, embed, ...)
and window.open() WindowProxies to have the proper JS access to their
embedder/opener, we need to host multiple top level traversables in the
same WebContent process. As a first step, make WebContent::PageHost hold
a HashMap of PageClient objects, each holding their own Web::Page that
represents a TraversableNavigable's API surface with the UI process.
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
This does _NOT_ correspond to anything in the IDL or ECMAScript spec,
but is a custom extended attribute.
We use it to define the "enumerated" values of an attribute