Recently, we moved the resolution of CSS properties that do not affect
layout to occur within LayoutState::commit(). This decision was a
mistake as it breaks invalidation. With this change, we now re-resolve
all properties that do not affect layout before each repaint.
Prior to this change, we iterated through all fragments within each
PaintableWithLines to resolve the relative position offset. This
happened before transferring the fragments to their corresponding
inline paintables.
With this change, we significantly reduce amount of work by attempting
to resolve relative position offsets only for those contained within
inline paintables.
Performance improvement on https://html.spec.whatwg.org/
Now, instead of resolving "transform" and "transform-origin" during the
construction of the stacking context tree, we do so during the layout
commit.
This is part of a refactoring effort to make the paintable tree
independent from the layout tree.
Rather than resolving the text-shadow each time painting commands are
recorded, we can resolve it once during the layout commit and save the
resolved values in paintable fragments. This is also step towards
getting rid of layout node pointer in paintable fragment.
This change fixes a problem that we should not call `to_px()` to
resolve any length or percentage values during paintables traversal
because that is supposed to happen while performing layout.
Also it improves performance because before we were resolving border
radii during each painting phase but now it happens only once during
layout.
Previously, all SVG <text> elements were zero-sized boxes, that were
only actually positioned and sized during painting. This led to a number
of problems, the most visible of which being that text could not be
scaled based on the viewBox.
Which this patch, <text> elements get a correctly sized layout box,
that can be hit-tested and respects the SVG viewBox.
To share code with SVGGeometryElement's the PathData (from the prior
commit) has been split into a computed path and computed transforms.
The computed path is specific to geometry elements, but the computed
transforms are shared between all SVG graphics elements.
This removes the awkward hack to recompute the layout transform at paint
time, and makes it possible for path sizes to be computed during layout.
For example, it's possible to use relative units in SVG shapes (e.g.
<rect>), which can be resolved during layout, but would be hard to
resolve again during painting.
Until now, paint trees have been piggybacking on the layout tree for
traversal, and paintables didn't actually have their own parent/child
pointers.
This patch changes that by making Paintable inherit from TreeNode, and
adding a new pass to LayoutState::commit() where we recursively build
the new paint tree.
Instead of applying relative offsets (like position:relative insets)
during painting and hit testing, we now do a pass at the end of layout
and assign the final resolved offsets to paintables.
This makes painting and hit testing easier since they don't have to
think about relative offsets, and it also fixes a bug where offsets were
not applied to text fragments inside inline-flow elements that were
themselves position:relative.
Changing `calculate_min_content_heigh()` and
`calculate_min_content_heigh()` to accept width as `CSSPixels`, instead
of `AvailableSize` that might be indefinite, makes it more explicit
that width is supposed to be known by the time height is measured.
This change has a bit of collateral damage which is rows height
calculation regression in `table/inline-table-width` that worked before
by accident.
Using avilable space directly while resolving table container width
allows to avoid assigning it to table wrapper box content width which
sometimes involves infinite (saturated) values.
Also this allows to get rid of set_max_content_width() which is a hack
that allows to bypass set_content_width() to assign infinite
(saturated) width to a box.
Closes https://github.com/SerenityOS/serenity/issues/19521
Handle available space more carefully when computing a table width, in
order to avoid creating a definite infinite width when available space
width is max-content, as it's the case in calculate_max_content_width.
The constraint is thus correctly propagated by the time we cache the
computed value, which was previously rejected by the hash function due
to being definite but infinite instead of max-content.
Instead of just measuring the layout viewport, we now measure overflow
in every box that is a scroll container.
This has the side effect of no longer creating paintables for layout
boxes that didn't participate in layout. (For example, empty/anonymous
boxes that were ignored by flex itemization.)
Such boxes are now marked as "(not painted)" in the layout tree dumps,
as they have no paintable to dump geometry from.
These are only used during layout, and always within formatting context
code, so we might as well put them in FormattingContext and avoid having
to pass the LayoutState around all the time.
Before this change, LayoutState essentially had a Vector<UsedValues*>
resized to the exact number of layout nodes in the current document.
When a nested layout is performed (to calculate the intrinsic size of
something), we make a new LayoutState with its own Vector. If an entry
is missing in a nested LayoutState, we check the parent chain all the
way up to the root.
Because each nested LayoutState had to allocate a new Vector with space
for all layout nodes, this could get really nasty on very large pages
(such as the ECMA262 specification).
This patch replaces the Vector with a HashMap. There's now a small cost
to lookups, but what we get in return is the ability to handle huge
layout trees without spending eternity in page faults.
These functions no longer do anything interesting and just forward to
content_width/content_height. Let's make the callers use those directly
instead and remove this indirection layer.
When calculating the intrinsic width of a box, we now make its content
width & height indefinite before entering the intrinsic sizing layout.
This ensures that any geometry assigned to the box by its parent
formatting context is ignored.
For intrinsic heights, we only make the content height indefinite.
This is because used content width is a valid (but optional) input
to intrinsic height calculation.
As it turns out, we sometimes query the intrinsic height of a box before
having fully resolved and/or constrained its containing block. Because
of this, we may enter intrinsic sizing with different amounts of
available width for the same box.
To accommodate this scenario, we now allow caching of multiple intrinsic
heights, separated by the amount of available width provided as input.
This colors a bit outside the lines of the specification, but the spec
doesn't offer a proper explanation for how descendants of a flex item
are supposed to have access to the flex item's main size for purposes
of percentage resolution.
The approach I came up with here was to take the hypothetical main size
of each flex item, and assign it as a temporary main size. This allows
percentage resolution in descendants to work against the pre-flexing
main size of items. This seems to match how other engines behave,
although it feels somewhat dirty. If/when we learn more about this,
we can come up with something nicer.
Now that intrinsic heights (correctly) depend on the amount of available
width, we can't just cache the first calculated min-content and
max-content heights and reuse it without thinking.
Instead, we have to cache three pairs:
- min-content & max-content height with definite available width
- min-content & max-content height with min-content available width
- min-content & max-content height with max-content available width
There might be some more elegant way of solving this, but basically this
makes the cache work correctly when someone's containing block is being
sized under a width constraint.
This is a big and messy change, and here's the gist:
- AvaliableSpace is now 2x AvailableSize (width and height)
- Layout algorithms are redesigned around the idea of available space
- When doing layout across nested formatting contexts, the parent
context tells the child context how much space is available for the
child's root box in both axes.
- "Available space" replaces "containing block width" in most places.
- The width and height in a box's UsedValues are considered to be
definite after they're assigned to. Marking something as having
definite size is no longer a separate step,
This probably introduces various regressions, but the big win here is
that our layout system now works with available space, just like the
specs are written. Fixing issues will be much easier going forward,
since you don't need to do nearly as much conversion from "spec logic"
to "LibWeb logic" as you previously did.
This is rather subtle and points to our architecture around definite
sizes not being exactly right, but...
At some points during flexbox layout, the spec tells us that the sizes
of certain flex items are considered definite from this point on.
We implement this by marking each item's associated UsedValues as
"has-definite-width/height".
However, this breaks code that tries to resolve computed "auto" sizes
by taking the corresponding size from the containing block. The end
result was that the 1st sizing pass in flexbox would find the right size
for an "auto" sized item, but the 2nd pass would override the correct
size with the containing block's content size in that axis instead.
To work around the issue, FFC now remembers when it "definitizes" an
item, and future attempts to resolve an "auto" computed size for that
value will bypass the computed-auto-is-resolved-against-containing-block
step of the algorithm. It's not perfect, and we'll need to think more
about how to really represent these intermediate states relating to
box sizes being definite..
- Use the border box of the floated element when testing if something
needs to flow around it.
- Take the floated element's containing block size into account (instead
of the BFC root) when calculating available space on a line where a
right-side float intrudes.
This state is less static than we originally assumed, and there are
special formatting context-specific rules that say certain sizes are
definite in special circumstances.
To be able to support this, we move the has-definite-size flags from
the layout node to the UsedValues struct instead.