This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
Document::navigable() can be unpleasantly slow, since we don't have a
direct link between documents and navigables at the moment. So let's not
call it twice when once is enough.
When matching a CSS attribute selector against an HTML element, the
attribute name is case-insensitive. Before this change, that meant we
had to call equals_ignoring_ascii_case() on all the attribute names.
We now cache the attribute name lowercased on each Attr node, which
allows us to do FlyString-to-FlyString comparison (simple pointer
comparison).
This brings attribute selector matching from 6% to <1% when loading our
GitHub repo at https://github.com/SerenityOS/serenity
Patch up existing style properties instead of using the regular style
invalidation path, which requires rule matching for each element in the
invalidated subtree.
- !important properties: this change introduces a flag used to skip the
update of animated properties overridden by !important.
- inherited animated properties: for now, these are invalidated by
traversing animated element's subtree to propagate the update.
- StyleProperties has a separate array for animated properties that
allows the removal animated properties after animation has ended,
without requiring full style invalidation.
By following the spec more closely, we can actually make this function
a bit more efficient (by comparing the parent against the document
instead of looking for the first element child of the document).
When inserting a node into a parent, any live DOM ranges that reference
the parent may need to be updated. The spec does this by increasing or
decreasing the start/end offsets of each live range *before* actually
performing the insertion.
This caused us to crash with a verification failure, since it was
possible to set the range offset to an invalid value (that would go on
to immediately become valid after the insertion was finished).
This patch fixes the issue by adding special badged helpers on Range for
Node to reach into it and increase/decrease the offsets during node
insertion. This skips the offset validity check and actually makes our
code read slightly more like the spec.
Found by Domato :^)
The loop that was supposed to check the chain of previous or next
siblings had a logic mistake where it would never traverse the chain,
so we would get stuck looking at the immediate sibling forever.
Instead of creating a generic Layout::Box, make a BlockContainer. This
allows them to be laid out by BFC, which is better than nothing(?),
even if it's not going to be correct at all.
Normally, assigning to e.g document.body.onload will forward to
window.onload. However, in a detached DOM tree, there is no associated
window, so we have nowhere to forward to, making this a no-op.
The bulk of this change is making Document::window() return a nullable
pointer, as documents created by DOMParser or DOMImplementation do not
have an associated window object, and so must be able to return null
from here.
Performance handles the document origin time correctly, and prevents
these times from being unusually large. Also initialize the
DocumentTimeline time in the constructor, since these can be created
from JS.
Now, if an element belongs to a shadow tree, we use only the style
sheets from the corresponding shadow root during style computation,
instead of using all available style sheets as was the case
previously.
The only exception is the user agent style sheets, which are still
taken into account for all elements.
Tests/LibWeb/Layout/input/input-element-with-display-inline.html
is affected because style of document no longer affects shadow tree
of input element, like it is supposed to be.
Co-authored-by: Simon Wanner <simon+git@skyrising.xyz>
Doing that will allow us to get a list of style sheets for each shadow
root from StyleComputer without having to traverse the entire tree in
upcoming changes.
If a style element belongs to a shadow tree, its CSSStyleSheet is now
added to the corresponding ShadowRoot instead of the document.
Co-authored-by: Simon Wanner <simon+git@skyrising.xyz>
All of this error propogation came from a single call to
HashMap::try_ensure_capacity! As part of the ongoing effort to ignore
small allocation failures, lets just assert this works. This has the
nice side-effect of propogating out to a few other classes.
Every single client of this function was immediately calling paintable()
on the result anyway, so there was no need to return a layout node!
This automatically leverages the cached containing block pointer we
already have in Paintable, which melts away a bunch of unnecessary
traversal in hit testing and painting. :^)
Change `EventHandler::handle_keydown()` to no longer assume the cursor
position's node is always a `DOM::Text`. While this assumption holds
for `HTMLInputElement` that has a shadow DOM with a text node, an empty
`contenteditable` might not have any children. With this change,
`handle_keydown()` creates a new text node if the cursor position's
node is not a text node.
With this commit, we are finally running animations off of the web
animations spec! A lot of the work StyleComputer is doing is now done
elsewhere. For example, fill-forward animations are handled by
Animation::is_relevant() returning true in the after phase, meaning the
"active_state_if_fill_forward" map is no longer needed.
If a call to `document.write` inserts an incomplete HTML tag, e.g.:
document.write("<p");
we would previously continue parsing the document until we reached a
closing angle bracket. However, the spec states we should stop once we
reach the new insertion point.
When a node is removed from the DOM tree, its paintable needs to be
removed to ensure that it is not used to obtain sizes that are no
longer valid.
This change enables the ResizeObserver to send a notification if a node
is removed, as it should, because a removed node now has a size of zero
It should be okay to nullify pointers without concerning
parent/sibling/child relationships because the layout and paintable
trees will be rebuilt following any DOM mutation anyway.