We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.
HTMLCollection is an awkward legacy interface from the DOM spec.
It provides a live view of a DOM subtree, with some kind of filtering
that determines which elements are part of the collection.
We now return HTMLCollection objects from these APIs:
- getElementsByClassName()
- getElementsByName()
- getElementsByTagName()
This initial implementation does not do any kind of caching, since that
is quite a tricky problem, and there will be plenty of time for tricky
problems later on when the engine is more mature.