This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.
It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
This ensures that we create a line box for content:"", which would
otherwise get pruned by the empty line cleanup in IFC.
The empty line box is important in this case, since it gives us a
reference point for measuring the automatic height of the IFC's
containing block. By having an empty line, we can now correctly measure
the impact of vertical margins on a generated box with content:""
and allow them to contribute to the block height.
Previously, we had three layout modes:
- Normal:
- Everything uses the computed values from CSS.
- MinContent:
- Containing blocks act as if they have 0 width.
- All line breaking opportunities are taken.
- MaxContent:
- Containing blocks act as if they have infinite width.
- Only forced line breaks are accepted.
The above was based on a set of misunderstandings of CSS sizing.
A major problem with the above was that *all* containing blocks
behaved differently during intrinsic size layout, not just the
relevant one.
With this patch there are only two layout modes:
- Normal:
- Everything uses the computed values from CSS.
- IntrinsicSizeDetermination:
- One or more boxes have size constraints applied.
There are two size constraints per layout box, set here:
- FormattingState::NodeState::width_constraint
- FormattingState::NodeState::height_constraint
They are of type SizeConstraint and can be one of None, MinContent,
or MaxContent. The default is None.
When performing an IntrinsicSizeDetermination layout, we now assign
a size constraint to the box we're trying to determine the intrinsic
size of, which is then honored by using two new helpers to query
the dimensions of containing blocks:
- FormattingContext::containing_block_width_for(Box)
- FormattingContext::containing_block_height_for(Box)
If there's a relevant constraint in effect on the Box, the size of
its containing block is adjusted accordingly.
This is essentially an implementation of the "available space"
constraints from CSS-SIZING-3. I'm sure some things will break from
this, and we'll have to deal with that separately.
Spec: https://drafts.csswg.org/css-sizing-3/#available
Previously, the whitespace collapsing code had a parameter telling it
whether the previous text node ended in whitespace. This was not
actually necessary, so let's get rid of it.
Instead of TextNode::ChunkIterator having two bool members to remember
things across calls to next(), this patch reorganizes the loop in next()
so that preserved newline/whitespace chunks are emitted right away
instead of in an awkward deferred way.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
Now that we build lines incrementally, we no longer need the atomic line
splitting API.
The new InlineLevelIterator and LineBuilder setup does have some
regressions from the old behavior, but we can deal with them as we go.
In the past, the base class implementation of this was used to descend
into subtrees and paint children. That is now taken care of by
StackingContext::paint_descendants() instead, and nothing used this.
This more clearly expresses the purpose of this flag. Since only
CSS::WhiteSpace::Nowrap sets this value to false and it does not respect
linebreaks, this made the most sense as a flag name.
This commit refactors the text chunking algorithm used in
TextNode::ChunkIterator. The m_start_of_chunk member parameter has been
replaced with a local variable that's anchored to the current iterator
at the start of every next() call, and the algorithm is made a little
more clear by explicitly separating what can and cannot peek into the
next character during iteration.
The code handling the rendering of the text-decoration-line got moved
into its own function to reduce clutter.
The CSS property text-decoration-line now supports underline, overline
and line-through.
Creating a ChunkIterator allows you to iterate over the text in a
Layout::TextNode at your leisure by calling next() when you want
another chunk.
This is one of many steps towards improving inline layout.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
A label's format is: <label>Label text</label>
So, a TextNode is created as a child of the Label node, and EventHandler
will send events to the TextNode. This changes TextNode to accept mouse
events if its parent is a Label, and to forward those events upward.
The generic is<T>() uses dynamic_cast which is fine in the majority
of cases, but when one of them shows up in profiles, we can make it
faster by answering the is-a question manually.