This allows the painting subsystem to request a bitmap with the exact
size needed for painting, instead of being limited to "just give me a
bitmap" (which was perfectly enough for raster images, but not for
vector graphics).
We achieve this by adding a new Layout::ImageProvider class and having
both HTMLImageElement and HTMLObjectElement inherit from it.
The HTML spec is vague on how object image loading should work, which
is why this first pass is focusing on image elements.