After finishing layout, iframe layout boxes (FrameBox) get notified
about their new size by LayoutState::commit(). This information is
forwarded to the nested browsing context, where it can be used for
layout of the nested document.
The problem here was that we notified the FrameBox twice. Once when
assigning the used offset to its paintable, and once when assigning its
size. Because the offset was assigned first, we ended up telling the
FrameBox "btw, your size is 0x0". This caused us to throw away all
the layout information we had for the nested document.
We'd then say "actually, your size is 300x200" (or something) but by
then it was already too late, and we had to do a full relayout.
This caused iframes to flicker as every time their containing document
was laid out, we'd nuke the iframe layout and redo it (on a zero timer).
The fix is pleasantly simple: we didn't need to inform the nested
document of its offset in the containing document's layout anyway. Only
its size is relevant. So we can simply remove the first call, which
removes the bogus 0x0 temporary size.
Note that iframes may still flicker if they change size in the
containing document. That's a separate issue that will require more
finesse to solve. However, this fixes a very noticeable common case.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.
It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *