Commit graph

10 commits

Author SHA1 Message Date
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Mustafa Quraish
253eb5c6d7 ColorPicker: Add ability to select a color on the screen
This commit adds a `ColorSelectOverlay` class, and uses it to
allow the user to pick a color from the screen. The API for
`ColorSelectOverlay` is inspired from the `SelectableOverlay`
in `Utilities/shot.cpp`. In particular, it opens up it's own
window, so that we can have control over the cursor over the
whole screen.

There's one thing notably different: In addition to returning the
final selected color from the `exec()` function, it also provides
an `on_color_changed()` hook, which can be used to (optionally)
get live updated as the mouse is moving around.

This is a bit odd, but allows us to use the preview widget of the
color picker to see the current color under the mouse (which will
be selected upon clicking). When trying to select the color from
text / other small elements, this is very useful.
2021-09-11 19:05:46 +02:00
sin-ack
e11d177618 Userland+LibGUI: Add shorthand versions of the Margins constructor
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:

- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
  and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
  the top margin, the second argument to the left and right margins,
  and the third argument to the bottom margin.
2021-08-18 10:30:50 +02:00
sin-ack
9c9a5c55cb Userland+LibGUI: Make Margins arguments match CSS ordering
Previously the argument order for Margins was (left, top, right,
bottom). To make it more familiar and closer to how CSS does it, the
argument order is now (top, right, bottom, left).
2021-08-18 10:30:50 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Daniel Bertalan
714bd011e1 Everywhere: Use the correct literal suffixes
When performing arithmetic with long doubles/floats, we want to avoid
floating point promotion and narrowing.
2021-07-08 10:11:00 +02:00
Ali Mohammad Pur
7ac196974d Everywhere: Replace Vector<T*> with nonnull entries with Vector<T&> 2021-06-08 19:14:24 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/ColorPicker.cpp (Browse further)