Commit graph

15 commits

Author SHA1 Message Date
Andreas Kling
f6aee2b9e8 LibJS/Bytecode: Flatten bytecode to a contiguous representation
Instead of keeping bytecode as a set of disjoint basic blocks on the
malloc heap, bytecode is now a contiguous sequence of bytes(!)

The transformation happens at the end of Bytecode::Generator::generate()
and the only really hairy part is rerouting jump labels.

This required solving a few problems:

- The interpreter execution loop had to change quite a bit, since we
  were storing BasicBlock pointers all over the place, and control
  transfer was done by redirecting the interpreter's current block.

- Exception handlers & finalizers are now stored per-bytecode-range
  in a side table in Executable.

- The interpreter now has a plain program counter instead of a stream
  iterator. This actually makes error stack generation a bit nicer
  since we just have to deal with a number instead of reaching into
  the iterator.

This yields a 25% performance improvement on this microbenchmark:

    for (let i = 0; i < 1_000_000; ++i) { }

But basically everything gets faster. :^)
2024-05-07 09:15:40 +02:00
Aliaksandr Kalenik
865e651a7d LibJS: Merge CallFrame into ExecutionContext
Before this change both ExecutionContext and CallFrame were created
before executing function/module/script with a couple exceptions:
- executable created for default function argument evaluation has to
  run in function's execution context.
- `execute_ast_node()` where executable compiled for ASTNode has to be
  executed in running execution context.

This change moves all members previously owned by CallFrame into
ExecutionContext, and makes two exceptions where an executable that does
not have a corresponding execution context saves and restores registers
before running.

Now, all execution state lives in a single entity, which makes it a bit
easier to reason about and opens opportunities for optimizations, such
as moving registers and local variables into a single array.
2024-05-02 07:26:13 +02:00
Aliaksandr Kalenik
b108d51c5b LibJS: Only consider VM-accessible execution contexts as strong roots
Partially reverts 3dc5f467a8 to fix
GC memory leak that happens because we treated all execution contexts
as strong roots.
2023-12-13 11:19:13 +01:00
Andreas Kling
3fc0333ee6 LibJS: Put Bytecode::CallFrame + register slots in a single allocation
The number of registers in a call frame never changes, so we can
allocate it at the end of the CallFrame object and save ourselves the
cost of allocating separate Vector storage for every call frame.
2023-11-29 09:48:18 +01:00
Andreas Kling
3dc5f467a8 LibJS: Always allocate ExecutionContext objects on the malloc heap
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
2023-11-29 09:48:18 +01:00
Andreas Kling
3c74dc9f4d LibJS: Segregate GC-allocated objects by type
This patch adds two macros to declare per-type allocators:

- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)

When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.

The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.

It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)

There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.

Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
2023-11-19 12:10:31 +01:00
Andreas Kling
3ccac0cf6e LibJS: Remove unused realm parameter from run_and_return_frame() 2023-09-21 16:19:13 +02:00
Andreas Kling
72c9f56c66 LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
2023-08-13 15:38:42 +02:00
Andreas Kling
6de22ec789 LibJS/Bytecode: Rename RegisterWindow to CallFrame
This is a better name for what it actually represents.
2023-07-21 14:14:00 +02:00
Luke Wilde
e86d7cab06 LibJS: Don't crash on broken promises in AsyncGenerator#return
See: https://github.com/tc39/ecma262/pull/2683
2023-07-15 01:08:52 +02:00
Luke Wilde
d1cb78c411 LibJS/Bytecode: Implement async generators 2023-07-15 01:08:52 +02:00
Andreas Kling
4abdb68655 LibJS: Remove Object(Object& prototype) footgun
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).

This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
2022-12-14 15:11:57 +01:00
Andreas Kling
9ff02ad42c LibJS: Make AsyncGenerator not include AsyncGeneratorRequest.h 2022-11-23 16:05:59 +00:00
Linus Groh
fc9d587e39 LibJS: Make PromiseCapability GC-allocated
A struct with three raw pointers to other GC'd types is a pretty big
liability, let's just turn this into a Cell itself.
This comes with the additional benefit of being able to capture it in
a lambda effortlessly, without having to create handles for individual
members.
2022-10-02 23:02:27 +01:00
Linus Groh
0c65624a32 LibJS: Add AsyncGenerator / AsyncGeneratorPrototype
Not implementing any prototype functions yet, but stubbing out async
generator infrastructure will allow us to make some progress in that
direction.
2022-05-05 22:40:57 +02:00